|Map showing initial dispositions and movements.|
A single German platoon held the woods gallantly with help from the mortars until the US concentrated the platoons of Pumpkin Company on their position and forced them out of the fight.
|Cat is not to scale.|
Outgunned, the Germans abandoned the hill and, with that, their position in the town become untenable; the German forces retreated.
This action was payed out using Neil Thomas's One Hour Wargame rules with his scenario 14, Static Defence. It was actually the 2nd time playing the same scenario in the same evening.
Given the vagaries of NT's rules - attacking infantry in a town or woods is BAD PLAN. And the 1st effort ended in 7 or so turns. Oh, and mortars in NT's rules are pretty deadly for infantry in the open. As they should be.
For this second attempt, using the same forces, I focused my efforts on the hill, while keeping my own infantry under cover - to much better effect.
It came down to turn 14 before the US platoons stepped foot on the hill and ended the game.
The observation rules in NT's WWII rule set played a role in the victory, as they had moved outside of the mortar's line of sight, and there were no units left within 12" to spot the US platoons on the mortar team's behalf.
I have since played another game, the start of a very simple campaign. We'll see how that goes - campaigns, even simple ones, often falter.