Monday, October 21, 2024

Season Kickoff

Saturday afternoon, the 2024 Blitz Bowl season kicked off with the Skavenblight Scramblers vs Nurgle's Rotters.

Skavenblight's fast moving, big-play offense saw little opportunity, as the plodding, hard hitting Rotters gained possession early and opted for a conservative ball-control offense. 

Skavenblight Blitzer takes on Nurgle Bloater

Nurgle's team maintained near continuous possession for the duration of the game, recovering fumbles with success and beating up the Skavenblight defense at nearly every opportunity.

Patience was the order of the day for the Rotters. Moving more laterally than forward and choosing hand-offs over risky passing, they oozed steadily towards the goal-line.

Nurgle Lineman carries the ball into the End Zone

Despite being held to a single touchdown (their first ever under my coaching), the Rotters handily scored a Sudden Death victory, 13 to 2, thanks in large part to their successful completion of multiple challenge cards.

Skavenblight's blitzer suffered multiple injuries on the day but is expected to be ready to go again in time for the team's next outing, according to their coach.

That match-up will pit the Scramblers vs the Reikland Reavers.

Tuesday, October 15, 2024

Archaeology is Hard to Spell

Despite recent setbacks for the Allied Venusian Expeditionary Force (AVEF), the civilian explorers who had tagged along on this inter-planetary adventure were not content to stay put in the security of the AVEF strongholds. 

Thus, it was that Professor Blackwood led an expedition to an ancient site that had piqued his curiosity - a site that bore evidence of a pre-lizard civilization, or at the very least, a center of pre-Bokrug worship. Accompanied by Lady Pennington, late of the Geographic Society and a celebrated traveler of Central Asia, a team of Royal Engineers and an armed contingent of French Legionnaires under the command Lieutenant Candide (who had volunteered his services in hopes of catching the attention of Lady Pennington), the party enjoyed a relaxing afternoon ransacking liberating artifacts from the ruins.

Lady Pennington and Professor Blackwood admire the heretofore unknown iconography.

Unbeknownst to the expedition, although not unanticipated, a native warband encircled their position.


When the fighting started, Lt. Candide ordered the civilians to retreat. Lady Pennington was reluctant - obeying orders isn't high on her list of priorities - but the professor seemed keen to return to safety.

"Ladies first, Lady Pennington."

He was, as she discovered, a bit keener about it than she had realized. Aided by Lt. Candide who engaged one of the great Saurian warriors who had taken a targeted line of attack for the retreating civilians.

"On second thought, age before beauty!"

The lizards breached the walls, but the defenders held their ground - certainly better than the AVEF had performed in recent clashes.


A second Saurian had attacked the Royal Engineers before turning his attentions to Lady Pennington. She would have none of that.

"You filthy creature, do you know who I am? I am your worst nightmare."

As the good Lady put her knife fighting skills to use, the surviving engineers made for a ford and crossed the river.


Lady Pennington left the wounded Saurian and fell back across the river - time was running out to get to safety, as Professor Blackwood reminded her. At least that's what she thought he said - he was running quite fast by that point and moving away from her rapidly.

"Devil take the hindmost!"

Speaking of devils and hindmosts, Lt. Candide was brought down by the fierce leader of the warband. At least he would never experience the pain of Lady Pennington's piercing brushoffs.


Both sides suffered significant loses - the Venusians more so than the Earthlings. The fighting ebbed until both sides disappeared into the jungle in the directions of their respective security.


For the AVEF, their valuable civilian scientists had survived, and the Legionnaires had held the ruins long enough to ensure their escape.

It was not a resounding triumph, but still, it was a much needed boost for the flagging morale of the AVEF troops.

****
Rules used were Age of Fantasy : Skirmish, half ranges for everything since I was playing on a 3' x 3' square. This was a 300 point per side game. The lizards used the AoF:S Saurian list, while the AVEF used the Duchies of Vinci (I use the crossbow stats for the rifles - it works). 

I set 5 turns for the game - to win, the AVEF had to get their two high-value targets out of harm's way, and hold the ruins long enough so they could escape.  

The ruins were contested when the game ended, but Lady Pennington and the professor had escaped.  So that seemed good enough to call it a minor victory for the AVEF (they needed one).

To further aid the AVEF, my lizards were distributed by die roll, which led to them being spread quite far apart - which made some of the heroes abilities to give bonuses to other figures moot.

If you're wondering why the Royal Engineers took off across the river - after they delayed the one Saurian warrior they had really done all they could do. They only had melee weapons as they were on artifact liberation duty.

Lady Pennington, by the way, as is fitting for her, was statted as a Duchies of Vinci assassin (Quality 4+, Defense 5+, armed with dual poisoned arm blades as well as throwing knives). The professor was a Vinci Scholar. Poor Candide was a Vinci Leader, for all the good it did him.

I should add that Lady Pennington and that coward Blackwood have plot armor. If they had been killed, they would have been captured instead.

Thursday, October 10, 2024

Man the Walls!

Although I had planned to write up the Family Fall Festival Cthulhu Dark game, I was overcome by the desire to play a miniatures game set on Venus and gave into temptation as it were.

I was thinking about One Hour Wargames and how I like my VSF mish-mash version, but I really don't like little dice on the table trailing the units around (as of the other day - sometimes I don't care).

Hordes of the Things doesn't have this issue and while I have never played it or even read the whole book, I do have it and have seen plenty of game reports. 

So, I cherry picked a bit from it and had myself a game of what I am calling "HoTT and Lazy" (lazy because I am not using more than few of the combat rules). This is actually the second game played with the rules - the first one was spent tweaking things every turn. A re-match was in order (outcomes were the same).

***

The Allied Venusian Expeditionary Force (AVEF) after two recent disasters, became aware of movements towards a lonely outpost - one of the outer ring of small fortifications that provide a first line of defense for the AVEF zone (they think it's a zone; the local residents feel otherwise). 

A relief column was sent out almost immediately.

The fort's garrison held off frontal assaults by bands of determined lizard warriors, but on both the left and right, lizard forces were bearing down hard surround the defenders.

The AVEF's lancers (The Duke's Own), leading the relief force, were the first to arrive to aid the beleaguered fort.

The AVEF infantry were thrown into battle immediately as the lizards begun turning the flanks - presenting opportunity for the AVEF. Teeth and claws, stone, steel, and lead cut down swaths of fighters on both sides

The gallant Lt. Taylor commands the relief force.

Disaster struck! In a swirling melee, Lt. Taylor met his end at the hands of the lizard hero.

Moments later the fort was overrun, and with their forces crumbling, the remaining AVEF troops were forced to fall back.

Fortunately for the AVEF generals, word of failures, such as these, takes a ridiculously long time to reach the politicians back on Earth.

***

From  a HoTT perspective these are 24 point forces:

  • AVEF: 1 Hero (General), 1 Artillery (in the fort), 6 Shooters (1 in the fort, 5 in the relief force), 2 Riders.
  • Lizards: 1 Hero (General), 1 Behemoth, 2 Shooters, 2 Spears, 4 Warband

Playing area was 36" wide by 24" deep. Lizard foot troops move 6", AVEF moves 4". 

I was undecided on how to handle the fort in this game.

In my first game, the night before, I played it as a stronghold in HoTT. In this game - I started treating it as two units in cover, but didn't like the idea of troops recoiling out of the fort. So, I let them ignore recoil. But after a number of them, I realized they might never be eliminted. 

So, eventually I decided they would count as two units for shooting (Gatling with a 12" range, rifles with an 8" range) but they would fight as a stronghold (+6) for close combat and if a garrison unit was forced to recoil it was destroyed.

I'm not sure what I'll do in the future - that's the fun of playing solo though. I can change my mind and my opponent goes along with it!