Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Sunday, May 3, 2026

Friday Night Under the Lights!

A new game shop opened in East Atlanta recently. They're primarily focused on card games, like Magic and Pokemon, but they also have space for miniatures gaming.

It is significantly closer to me than any of the other places I've gamed - 10 minute drive and actually in the city vs 40-60 minutes and out in the burbs (Atlanta traffic is no joke - so those times only go up if there's traffic). Like several area game stores, they have a Discord server and when I saw someone post on Wednesday about setting up an OPR game, I jumped on the chance.

When I mentioned the only 2000 point army I can field at the moment is a fantasy lizard army he offered to run his space orks as fantasy orcs. However, both Grimdark Future and Age of Fantasy are virtually identical rules-wise and I had seen game reports of sci-fi vs fantasy OPR games on YouTube and suggested that. So we played Space Orks vs Fantasy Lizardfolk outside the shop under the lights, on Friday night!

I didn't get many photos - I was too busy getting my butt handed to me!



This is my favorite picture.

That gator hero had been sitting primed for months. 20 minutes of heavily thinned acrylic to fake contrast painting over the primer, with a light dry brush after, for the win.

My biggest issue, that wasn't my absurdly bad dice rolling in the 2nd and 3rd turn (such as rolling 20+ dice to defend against attacks and only succeeding on four or so of those dice), was not being familiar with my units' abilities. I should have studied my roster better. Still, I had a great time and came home inspired to finish up the Goblin Green rebasing project and to get my Blessed Sisters up to 2000 ASAP (ordered a 3D-print Immolator proxy - it's the same base as my Rhino but with a dual flamer turret).

My standout unit was a unit of Gators (technically, my Egyptian crocodile unit) lead by a Gator hero (the Egyptian mamma-croc - also finished quickly, on Thursday night). Had I known their attack strength (4 figures, 9 attack dice with armor penetration), I would have had them in the middle but instead had them on the right flank and basically away from the action for most of the game. When they finally got into the mix, they destroyed one of the ork trucks with ease.

We're talking about another game sometime in May. That will give me time to finish the Goblin Green basing and maybe review my roster more closely!

Friday, February 13, 2026

Plague Marines! Boar Boyz! Goblin Green Bases, Oh My!

Although I had not planned to do it, I ended up completely repainting my old school metal Plague Marines to match their much larger plastic brethren.  You can view the old paint job on this post.

More tufts arrived, so I can finally finish all of the bases.
The color change doesn't make them any taller, but I like that they blend in better.

I managed to finish assembling and painting all of the Boar Boyz I got myself for Christmas (the Plague Marines were also self Christmas gift). Two of them just needed to be glued to their boars, but the rest were in various states of disrepair. 

I haven't taken a picture of them yet because I'm just starting in on basing.

And I started with the seven Boar Boys I picked up previously (painted by their previous owner). 

I decided that I want to approximate the old Goblin Green basing common for Citadel/GW figures way back when (Not having been a wargamer back then, I have no nostalgia for it, I just love the way it looks).

So, using a recipe I found here: https://www.goonhammer.com/how-to-base-everything-goblin-green-bases/

I tried and ...
 

I love the way it came out! I could probably dry brush a little more yellow on top but I think it looks good enough.

The picture below shows my two fantasy armies lined up for no other reason than I wanted to. This was taken *before* I did the bases above, so any green you see, came already painted on the bases.

I get giddy just looking at this! The bases are 5" x 2.5", ostensibly for One Hour Wargames Dark Ages.

Although there are round-bases pictured above - all of the lizards have been rebased to squares, just like the Black Orcs on the far left. I decided I just like it better. The difference is that most of the lizards have integral bases, and I haven't decided if I'll make an effort to smooth the transition or just say "who cares?"and leave them on little hills.

Because, when I think about it, I really don't care if the are on little hills. 

After watching copies come and go at prices I could not justify, a reasonably priced copy of, Warhammer 40K, Second edition, came along. And for reasons I can't fathom  Blogger refuses to post the picture without rotating it. So, no picture, I guess.

I also acquired a copy of the Wargear book (literally a book dedicated to the variety of weapons and their abilities), which is generally available at throw away prices. No picture of this because I haven't taken one.

I have PDFs of both, found online, but I like being able to flip through the pages. The artwork in the books is perfect. I have a regularly expressed preference for Moldvay B/X D&D, the rules and its artwork, and this era of 40K feels like it's in the same lineage.

Finally, here's what's currently on my painting table:

The second figure from the left in the front row, on a "rock" (foam core), is an old metal Adepta Sororitas Hospitaller. She is so tiny. So so tiny. I think this figure was undersized compared to its contemporaries even.

I ordered it at the tail end of 2025 (so she doesn't count towards my purchase tracking), but it just arrived this past week. I bought it because I had read Faith & Fire (which features Hospitaller Verity as an important secondary character, and I have now also completed Hammer & Anvil, and she's in that, too. More on those books in another post).

You can't see it, but there's a mutant Chaos Cultist in the rear left, in front of the bright green crocodile. I picked up the cultist because of Faith & Fire, as well. Not because there are cultists in the novel, but because I want to use the figure as a psyker for Space Weirdos games. This figure looked way more like how I imagine psykers than any figure, "official" or otherwise, I found.

All of the lizards are Reaper Dark Heaven. The in-progress red lizards will let me round out two of my existing units - the red lizard warriors and the red lizard archers. I haven't decided how I'll paint the unprimed lizards. I am thinking of going with the spider-man lizard They'll act as a guard for the frog shaman.

The Tyranids are the first figures I'm working on from the large 9th ed. 40K starter set I picked up last year on ebay for a song. Eventually the 20 in the box will join the 20 I already have. I have no idea where or when I'd *need* 40 termagants, but painting them is easy and I can just pop on the Golden Girls or Bob's Burgers and listen while I paint.

 

Tuesday, January 13, 2026

Painting Continues to the Surprise of All!

Somehow, I've already managed to get some painting done in 2026! Most of this post is works-in-progress but in an effort to keep my momentum, I thought I'd take some photos to share where I'm at. Plus, I have to document completed figures vs purchased figures for my one and only goal for the year.

First up, four battle sisters (to be fair they were started in December):

Their completion brings me up to two 7-figure squads - which was my target (decided upon after reviewing PDFs of the 2nd ed. 40K Sisters of Battle codex, 2nd ed. Codex Imperialis, and 3rd ed. Codex: Witchhunters, as well as FUBAR 40K 3rd Edition, and FUBAR 40K Boarding Actions - Boarding Parties)

I have four of my Christmas gift Orc Boar Boyz in progress: 

The fellow on the left is closest to done - although I see I missed the wrappings on his shield arm - his shield is in-progress. The others have been base coated only, with no touch-ups or highlights.

For their skin color, I wanted something to blend in with the others I have that were painted by a previous owner. To that end, I'm using Delta Ceramcoat Medium Foliage Green as the base coat, and picking out raised bits/edges with Delta Ceramcoat Leaf Green. While it's no Goblin Green of yore, I think it has a nice cartoonish look, which was my objective.

Most of the boars have lost their tails,  which is typical for these older figures. Unfortunately, the few that did have tails, also are now without them due to my not so nimble fingers. I wonder if the more recently produced boars have this problem. It's OK, I may make tails for all of them from wire later, or I may just call it a badge of honor for these veteran sculpts. 

Finally, I started in on my other Christmas present, seven old school (90's sculpt, metal) Plague Marines:

As a reminder these were painted by the previous owner - but somewhat sloppily. 

I've begun putting base coats on bits they had left as primer or that have been worn down to bare lead again and on the weapons (I don't think they should be the same color as the rest of the figure). The previous owner used a fairly glossy and thick varnish, making blacking out the weapons more annoying than it needed to be, but I don't want to strip the figures either. I know I want to keep some of the coppery colored state, but there are definitely details I want to pick out in non-metallic paint! 

In any case, the biggest thing that needed addressing was the basing. The figures came mounted on their original 25mm slotta bases. That size base doesn't fit in with the rest of my science fiction/40K collection.

On top of that, the figures are tiny compared to the modern Primaris-era figures.

 To make up a bit of the height difference, I followed advice I'd seen elsewhere and:

  1. Clip them free of their old 25mm slotta bases
  2. Clip the tab (that goes in the slotta base) off the mini (thereby depreciating the figure on the collector's market. Fortunately, I'm not a reseller.) 
  3. Use cork or other basing material to give some height to the figure. 

I don't have any cork, but I have plenty of foamcore sheets available. So, I peeled off the paper from each side, which left me with just the foam. I then broke and tore the foam into roughly rock-like shapes and glued them to new 32mm bases (3d printed, cheaply available on eBay and Etsy). 

 
Here the weapon-size difference might cause some to balk at fielding both on the same table, but that doesn't bother me as someone who fields 1/30,1/32,1/35 figures with 1/37,1/43,1/48, 1/50, and 1/56 vehicles on the same table regularly. I will keep them in separate units however.

The foam stones were primed with Delta Ceramcoat Raw Sienna, then a light coat of Folk Art Desert Sand, followed by a wash of Citadel's Aggrax Earthshade. Once dry, they were given a 1st highlight with very watered down Folk Art Desert Sand. I will undoubtedly apply another layer of the Desert Sand, less watered down, on the flat bits and edges.

Tufts and such will be added, but I'm currently out of them. 

I think Nurgle bases need a little Nurgle's rot on them, but I prefer to spend my money on other things than a very limited use Citadel technical paint. Previously, for my Nurgle's Rotters Blitz Bowl team and my modern Plague Marine figures, I mixed my own, but was way off the mark with the end result. This was my third attempt and it by far my most successful in terms of matching the vision in my head. 

It's still not a great match for Nurgle's rot, but it works for me. For now. And I've painted over my existing Plague Marine bases with it (see above size comparison photos)

I really should do a better job documenting my steps, in case anyone else finds themselves in the same boat. While I don't have specific ratios, what I can say is, I found a YouTube video that was inspirational and showed me my previous attempts were off because I relied only on green paints. Yellow appears to be key.

So for this mix, I started with Apple Barrel Lime Sherbert and Delta Ceramcoat Pale Yellow in roughly equal parts, and a huge glob of PVA to make a viscous puddle. The result was pleasing, a bit like pastel Easter candy, which is not at all like any kind of rot. Unless you count the tooth decay that follows eating too much candy and not practicing good oral hygiene.

Enter Reaper Pale Saffron. 

This color is very close to yellow mustard (like the kind you may have in your fridge) and it pushed the mix into green slime territory, which was good enough for me! How much Pale Saffron? I have no idea. That's the part I wish I had documented.

The rot was then coated with gloss varnish to give it a wet look.

Finally, just for fun, I've officially "converted" my white Solido Pz IV  to an Adepta Sororitas tank with some spare decals:


 It's been a busy two weeks!

 

Saturday, January 3, 2026

First Game of the New Year

Friday night, with my vacation winding down and Monday looming in the distance, I figured I really ought to get a game in on this break.

One Hour Wargames "Dark Ages" and scenario 14: Static Defense won the toss, with the lizards winning the roll to be the attacker. 

The lizards had three units of warband, one unit of archers (based on Ancient archers), and two cavalry (Pteranodons) units. The orcs were on defense and put the shield wall (Black Orcs) in the village, supported by a warband of Savage Orcs. Savage Orcs also held the the hill. The three cavalry units (Boar Boyz, who get +2 in melee) would cover the ground in front of the hill.

The Lizards advance a token force on the right and send the mass of warriors for the hill.

Overhead view

Pteranodons charge the Savage Orc warband while a Gecko warband positioned itself to prevent the Black Orcs from flanking the Pteranodons.

On the left, Boar Orcs charged the lizard archers and delivered a thunderous charge and forced them to engage in melee.

Cavalry clash! (not pictured, the lizard attack on the village did not go well)

Red-Tailed Skinks made their way to to the hill to challenge the Savage Orcs holding it, eventually driving them off.

The celebration was short lived - the last unit of Boar Boyz charged the Skinks,(on their half of turn 15) broke their lines and left the orcs in possession of the hill and the village at the end of game.

Happy New Year to All! (a year-end / upcoming year post will no doubt follow)

Tuesday, December 2, 2025

November Review

This is kind of  a long one, so best to pour a cup of your favorite beverage, hot or cold.

November saw an explosion of gaming activity - but not a single drop of paint applied to anything.

Unfortunately, although I took photos, i didn't really document anything, so the photos below are of various games without much of a narrative. 

That said, I set out to try a variety of rules/options and I include my thoughts at the end of each section.

Fantasy

All of my fantasy games were of the same One Hour Wargames scenario, #4. 
 

One Hour Wargames 'Dark Ages' with 3" Squares inspired by Morschauser

 

I kept all of the ranges as written, despite units being half as wide as the maximum recommended width.
 
My rationale was that Morschauser's ranges are significantly greater and he suggests up to 3" squares.
 
Something is in focus in this picture, just not anything that makes it easy to look at.

G.A.S.L.I.G.H.T

 
This required some adjustment, as G.A.S.L.I.G.H.T. assumes 10-figure infantry and cavalry units. 
 
However, it's easy enough to allow for any number of figures in a unit, provided that number corresponds to either the number of sides of a die or half the number of sides of a die (assuming you have a set of polyhedral dice available, and I have more than my fair share. So, a d6 works for 3 figure units, and a d10 works for 5 figure units).
 
The markers indicate the unit lost a figure this round. In G.A.S.L.I.G.H.T., when a unit loses a figure, it must check morale the next time its card comes up.

These vintage metal Boar Boyz were an eBay score and painted by the previous owner. Most of the boars are missing their tails - someday I may get around to making them out of Green Stuff.

One Hour Wargames, 'Dark Ages' with Single Figures

 
This is basically the same as rules-as-written, without a base, as I did for my previous WWI post.
 
Sneaky goblins.

The hill is clearly the objective here.

I just love this scene. Pteranodons are straight up Dark Ages cavalry, whereas the Boar Boyz have +2.

One Hour Wargames, 'Dark Ages' with 6" x 3" bases

 
Standard OHW basing really. Actually, it's two 3"x3" bases side-by-side. Which, while I did not do it here, has the advantage of allowing a column for road travel. 
 

Orc Boar Boyz followed by their Beastfolk allies - since I don't have enough orcs to make six units.

What is not pictured above is Age of Fantasy, which I did play as well. 

I am more certain than ever that One Page Rules are fun for playing against others, but not so fun for solo games. For me, there are far too many special rules (nearly every unit has them) to remember for two sides.

G.A.S.L.I.G.H.T. worked surprisingly well in a game that featured melee over shooting. To balance smaller units vs larger, I gave the smaller units saves for all the members of the unit rather than just main characters. It wasn't a perfect solution, but it still gave a satisfying game.

That said, One Hour Wargames for the win. 

Whether 3" squares, 6" x 3", or individual figures (but no figure removal), the games were fun, and "felt right". I am not a huge fan of the "one unit remaining" end to games, so I will start adding in my preferred modifications: dicing for # of units to be activated per turn, morale tests, and leaders with rallying ability.

For Dark Ages OHW, the lizard units, other than the archers (which I treat as Ancients archers, as the Dark Ages rules do not account for archers) and the cavalry (dinosaurs and Pteranodons), are all warband (inspired by Neil Thomas's suggestion for a Viking army). 

The orcs are somewhat up in the air but I'm intent on building them to a cavalry dominant force (a la Neil Thomas's suggestion for a Frankish force, with a +2 bonus when attacking, and swapping cavalry with shield wall when generating a force), supplemented by shield wall (Black Orcs), warband (Savage Orcs), and skirmishers (Goblins). 

Science Fiction

 

G.A.S.L.I.G.H.T.

 
Arguably, this is what G.A.S.L.I.G.H.T. is intended for, although not the grim dark future. To keep tanks from dominating the battlefield - because I gave them MMGs and artillery options, in order to shoot at infantry units, they would have to make an acquisition roll first (an idea I borrowed from Disposable Heroes/Coffin for Seven Brothers) - which was just a roll vs their Shoot score. It worked as hoped.
 
Sisters advance, tasked with breaking through the Plague Marine position.

Plasma weapons function as anti-tank weapons. Too bad he missed and was then gunned down by the tank's MG shortly after.

A nice top-down pic of the winter-scheme Pz IV by Solido.



The Sisters would eventually drive off the Plague Marines and break through with minimal losses.

G.A.S.L.I.G.H.T. Again

 
The above game was actually the 2nd game with G.A.S.L.I.G.H.T. For the third game, I made some additional tweaks (explained below).
 
The Plague Marines had the Churchill tank. It was knocked out of the fight about mid-way through the game by a Sister with a Melta.

Sisters capture the objective.

If you're unfamiliar, G.A.S.L.I.G.H.T. can handle what amounts to a platoon with an independent leader figure and some kind of support (vehicle/mech/etc.) and avoid dragging down the game. Battles by G.A.S.L.I.G.H.T. can go larger - in large part (or entirely?)  due to rolling one morale result for an entire unit rather than for each figure in the unit - I have Battles as part of the G.A.S.L.I.G.H.T. Compendium, but I hate dealing with that massive PDF.

I tweaked some things each game and by game 3, I had something that I think works really well. My goal is to have 5-figure units for all foot. Neither side in this game can field more than one such unit at this time, so, 3-figure units for the Plague Marines and 4-figure units for the Sisters. Guess I better get painting!

Weapons were as much as possible mapped to existing G.A.S.L.I.G.H.T. weapons.

To mimic the differences in armor - which, to me, is a big part of the grim dark setting that needs to be addressed - all figures have an Armor Save, based on their One Page Rules Defense score and any additional special abilities in OPR that impact that roll.

It's very similar to how G.A.S.L.I.G.H.T.  handles vehicle armor. The difference is that I ignored the Save Roll Modifier for weapons when attacking infantry except for Plasma and Melta guns.

Speaking of, Flamers and Melta guns are brutal in G.A.S.L.I.G.H.T. All area-effect weapons are, but I like it so I'm keeping it.

Main Characters also have the standard G.A.S.L.I.G.H.T. save if they fail their Armor Save. 

I know I've converted One Hour Skirmish Wargames to work for me for the grim dark future setting, but that tops out around 13-15 models per side. I do at some point hope to field my complete Space Marine and Tyranid forces on the table (when painted) and that will be much larger than OHSW can handle and just about perfect for G.A.S.L.I.G.H.T.

Purchases

With Christmas coming, and being responsible for my own gifts, I ordered a job-lot of ten mostly vintage Boar Boyz. Most are missing shields, so I ordered some shields too. The Boar Boyz have arrived but as thy are a Christmas present, I have to refrain from starting on them until then.
 
Although I am not gifting myself any wargames books per se, I ordered two old Adepta Sororitas titles, Faith & Fire and Hammer & Anvil.
 
I'm tempted to buy one of the omnibuses but we'll see.  


RPGs

The party played through "Goblin Gully", a one-page dungeon, with nary a scratch - which makes sense as its really intended to be a challenge for 1st and maybe 2nd level characters, not 2nd and 3rd level characters. However, as part of it, they found a map that ties to another adventure location and to my surprise, that's where they want to go next.

I say to my surprise, because it's a mini-campaign - if the regular episodic adventures are like TV episodes, then this is the made-for-TV movie special.

It's also going to require some prep on my part before they can dive into it. One player expressed a desire for more role-play opportunities (it's mostly a hack and slash campaign so far). So I'm adding in lots of layers upon layers, like an ogre (Shrek joke for you fans out there). 

I started in on it at the end of the month and made some decent progress on setting up some NPC personalities and relationships. (Not going overboard since you never know what players will latch onto or ignore)

December Preview 

I'm not running a Christmas game this year, although I am helping out the GM. Possibly making scenery and painting figures as needed.
 
Mostly, I intend to play more fantasy games with OHW and some more G.A.S.L.I.G.H.T. in the grim dark future with different forces to make sure my adjustments work across factions. And Blitz Bowl. I haven't gotten in a single game yet.
 
Oddly, I have been feeling like painting lately, so that may be a thing. Who knows? 
 
And of course, I will be filling out the material needed for the first session of the next RPG adventure as described above. It's time for practical things like the first level of the map, stats, etc.

See you next month! (or sooner. I think I'm tired of these monthly wrap ups and may go back to posting on a whim)

Sunday, September 7, 2025

Lemuria Campaign - Year 1, Season 1

The following is the result of feeding my significantly more detailed write up of the battles into ChatGPT and having it summarize it all "in the style of an Osprey publication". I'm not sure how well it did, but it is definitely shorter than what I had written!
 


Battle in the Foothills

The Qamarian vanguard advanced easily through a mountain pass into Waaaghland but met with an ambush by a Waaaghlander detachment led by the warlord, Grug Loghrol.

 

The clash was bloody, and the Qamarian commander was killed. 

Despite heavy losses, the Qamarians held their ground. With only a reserve goblin unit left, Loghrol ordered a retreat. 


Battle at Skullhammer Crossroads

The Qamarian Jarl, Thorken Varanger, took command of a small force and led a swift push to seize a key supply junction.

Though initially successful in damaging Waaaghlander defenses, the tide nearly turned with the arrival of Waaaghland reinforcements.
However, Grug Loghrol was killed in the chaos, which precipitated a Waaaghlander withdrawal. The Qamarians secured and fortified the crossroads.


Battle for Grashnak Hollow

Varanger aimed to capture a crucial bridge near Grashnak Hollow. 

After breaking the orc defenses, the Qamarians briefly held the bridge. Waaaghland, under the warlord, Blood Sneeze, counterattacked by launchnig a flanking maneuver utilizing fords undiscovered by the Qamar army. 
Clash at the bridge!

Intense fighting followed, with both sides suffering heavy losses. In a pivotal clash, Blood Sneeze was killed and his forces routed. 
The remaining Waaaghlanders abandoned the bridge, securing a hard-won Qamarian victory and control over the region.


Thus ends the first campaign season of year 1. I may give the season names and change the year value to an in-world value, but for now this works.

Qamar won 6-0, which isn't a great showing for the Waaaghlanders. In any case, it raises the question of how I might use the points to mean something in the campaign, besides determining the victor, keeping in mind that I don't want to have to track anything.

Here is the map now:

To illustrate a point in the campaign "rules": if Qamar were to invade Waaaghland again, they can attack any of three regions. If Waaaghland is the invader and they attack Qamar, it will be an attack on the occupied territory.

Friday, September 5, 2025

My Low Maintenance, Laid-back Fantasy Campaign

As mentioned in my previous post, I've begun a fantasy campaign. 

Background

My main objectives are to provide some stakes for my fantasy battles, to witness the rise and fall of empires or at least the conquering and retaking of lands, and to amuse myself assembling a history of a fictional continent over an extended period of time in the real world - here I am clearly inspired by Tony Bath's Hyboria campaign, but also by Gygax's World of Greyhawk.

Having no preferred fantasy setting, I opted to create my own "continent" and countries/realms therein. In the end, I suspect it's not terribly unlike Warhammer Fantasy, based on what I've seen of one of my son's video games.

It is, as of now, a four-sided campaign, to make use of my four largest fantasy collections (that is to say, I can field at least seven two-figure units - six units + a general's unit): 

  • Thuum'ha - Lizard folk/snake folk/gator folk/etc.
  • Waaaghland - Orcs and goblins.
  • Qamar - Humans/elves/dwarves/halflings/etc.
  • Mors Umbra - Undead.

The Map 

I'm not interested in map movement, but I do like making maps, so I made one.

My map is a variation on a six-sided campaign map that I came across in a back issue of Lone Warrior

Made in Google Draw, I hadn't intended to either grid it or color it in when I created it, hence the wonky coloring. 

The land has gone through several name changes during my planning process. For quite a long time in my notes, I was calling it Arnax, after Dave Arneson and Gary Gygax. However, I have decided finally upon Lemuria - in my case, the name is inspired by Lin Carter's work, but your mileage may vary.

The Campaign Year

  • The campaign year is divided into four seasons (convenient, no?)
  • Each season, I'll roll dice to determine who the invader is and who the defender is and then determine the area being fought over 
    • It must be the area closest to the attacker's lands.
    • In the event of multiple such areas, they will be diced between.
  •  I have yet to decide if there will be seasons where no one invades.

The Campaign Season 

  • Three battles will be fought between the armies in a campaign season
  • The first is worth 1 point, the second is worth 2 points, and the third is worth 3 points (I saw that somewhere else and borrowed it). 
  • In the event of a points tie after three battles, a fourth battle will be fought worth 1 point. 
  • After the last battle, if the attacker's total is higher, the area is added to their country, if the attacker loses, nothing changes on the map.
  • Rules for the battles will be my One Hour Wargames Fantasy Mods.  

For now, battles will be One Hour Wargames scenarios, determined by dice as well, though I may choose one that suits my idea of the area being fought over. I'm also free to choose from other scenarios I have or invent a new one. 

Small encounters between warbands of individually based figures may be fought for additional narrative color. These may take place between battles in a season or between seasons. Regardless, they won't change the map, only add to the history.

Logistics 

I know some people really like managing supply lines, communications, troop movement, etc.

I want to like it, but I don't.

So, there is no concern about or tracking of attrition, supply, or anything else. 

For now, that's all just narrative fluff to be added as I feel like it. Maybe later, I'll create some additional campaign rules - although, even then, they aren't likely to be more than creating a table of events that relate to these areas that I can roll dice for.

***

That's it. That's the whole of the campaign rules. Very light - just to provide a structure on which to hang my games.

Thursday, September 4, 2025

August in Review

August saw not one, but two Basic Fantasy RPG sessions. 

When the Purple Worm Graveyard ended, we didn't have time for doling out XP or for the party to pick a new adventure.  So, our next session was going to be admin and then I prepared and ran a short, Five Room Dungeon format adventure to fill the remainder.

To my surprise, it ended up spilling over into a second session. 

It was supposed to be a simple rescue mission: find and return some missing teens from the old witches cottage. But, it went south pretty fast. The party was nearly TPK'd by animated furniture in the living room of the cottage, and that was supposed to be a relatively easy encounter.

Later, after they had dealt with the "big bad", they triggered a trap that basically had a big neon warning sign pointing to it. 

I felt badly about the furniture - they were short a party member and I forgot to adjust the size of the encounter. I felt no remorse about the trap as I telegraphed it repeatedly and the party was well aware that it was a trap even in their meta-discussion, but they just couldn't help themselves. 

I decorate my son's lunch napkins - he's in HS but he hasn't told me to stop. Anyway, this is my rendition of the party after they took out the two old women living in the cottage.

Several party members reached second level after we tallied XP. They also picked out the next location they want to visit (on my pen and paper GUI). 

In miniatures updates, alas, no paint was applied to plastic or metal.

However, I did kick off what I intended to be an ongoing, low maintenance, fantasy wargame campaign. The rules I'm using are my OHW modifications, though I may fight some small skirmishes with Age of Fantasy: Skirmish or even Sword Weirdos

I'll post on the campaign in a subsequent post or two.