Showing posts with label 1BCWW2. Show all posts
Showing posts with label 1BCWW2. Show all posts

Wednesday, April 24, 2024

NP '42: Deciding on Tabeltop Rules

Over the weekend, I set up trying to settle on a set of rules for the North Pole games. There were quite a lot in contention, but the top contenders for this experiment were: One Brain-Cell Toy Soldiers (1BC) with card-based unit activation, G.A.S.L.I.G.H.T. with half-sized units, and One Hour Skirmish Wargames(OHSW).

For the scenario, a German platoon of three 5-man sections, one HMG, one light mortar and a platoon leader is advancing to capture some buildings on the outskirts of Christmas Village. An under-strength platoon of British paras, consisting of two 5-man sections, an HMG, and a platoon leader, move into the area to hold off the German advance. The Germans win if they capture both buildings, otherwise it's a win for the British.

You can tell this is non-canonical as I didn't break out my dozens of Christmas trees for the woods.

The fact that the pictures below tell a cohesive story is completely by accident. They are from multiple games.

British occupy the ruined building on their left.
 
"Knock! Knock!"

British assault the house.

The German right advances under cover of light mortar fire. The mortar was more devastating in some games than others. This must be from the GASLIGHT game where the max range was 24". In OHSW it's infinite (and can't move), and in 1BC, off hand, I believe it's at least 36".

The HMG covers the building in case the British capture it, while the English and Germans exchange fire from the relative safety of the trees. Either 1BC or GASLIGHT, because tripod HMGs can't move in OHSW.

The Germans hold the farm house, and the defenders of the other building are defeated in close assault.

Things take a turn for the worse on the British right.

Game over. This is most likely from the OHSW game, as contact with a downed figure is immediate figure removal.

I'm not sure I'm any further along in deciding.

I *can* say that, while it's no secret I love OHSW,, 18 units (the Germans, each figure or weapon team is a unit) on one side really felt like it was straining the system. 

The action felt less chaotic whirlwind and more disjointed than usual. At best you can take action with 13 units, and more often than not less than that. If you want to move and shoot with each figure even drawing a King, you're looking at 6 figures taking action.  To make it work, I'd have to drop one of the 5-man sections or support weapons or some similar combination (never mind that I have tanks, half-tracks, PAK-38s etc. for the Germans to use at the North Pole).

Both GASLIGHT and OHSW handle characters and vehicles easily - so a coin flip there.

GASLIGHT requires some adjustments for the under-sized units: morale and Shoot values primarily. Morale is somewhat silly in GASLIGHT, which I love, but maybe not for WWII troops (definitely would use for woodland creatures, elves, etc.).

1BC wins for simplicity and adding card activation made it more like GASLIGHT. There's no vehicle rules so they require improvising - nothing I haven't done before, and I could probably bolt on either of the others in some way, but still, it's extra work.

I really like the Force Motivation and Force-level Morale check in OHSW as opposed to individual unit morale checks in GASLIGHT or 1BC. Although, this was the first time I ever came close to a side failing their morale check - the paras lost their PL (a Leader(3) in OHSW terms) and only had their section leaders (Leader(1)  in OHSW terms). They came within 1 point of failing their morale check.

So, each set has things that work, and things that work sort-of. And I like them all. 

Maybe I'll just choose whichever one I'm feeling on the day? Or maybe, more play tests are in order? Oh darn.

Thursday, August 3, 2023

Italian Army Crosses the Alps!

France. June, 1940.

Elements of the Italian army actually made it past some of the French defenses - a platoon with L3 support is advancing to capture a small village.

French infantry are heading to the scene to stop them.


The sides race for positions.

The Italians make use of cover to protect their advance. The tankette however decides to chug along in the open. Not because of its superior armor - it's not especially renowned for its thickness - but its pilot's bravado demands nothing less. He has had exactly 1 day of training on the L3, which is more training than most. Also, his L3 is still running which is a miracle in itself.

French squad with LMG stakes out a place in the woods.

And the LMG draws first blood!

The French mortar had a mildly successful day dropping rounds on unsuspecting Italians. However, it wasn't enough to slow them down.

The tankette sat for awhile once the pilot realized getting close to infantry without support might be a bad idea. Instead he unloaded double HMGs at the French in the fields, to horrific effect.

From this angle the L3 looks menacing, despite actually being super cute - dual machine guns tearing up the French squad excepted.

Throwing caution to the wind, drunk on his own success, the Italian pilot mashes the accelerator (or however these things worked) full speed ahead. This exposes him to a state-of-the-art French anti-tank grenade delivery system. It's a tense moment.

If you look closely, you can see how it went. There's a downside to leaving cover even if it's to do something arguably heroic.

The tankette sped off the table. The remaining French from the squad in the field and the mortar were unable to act before it did so. This was one of the Italian objectives accomplished, by a very gamey maneuver might I add.

"Your mother was a hamster and your father smelt of elderberries!"

The last French survivor (an NCO) and the mortar itself were captured. The fellow with the scared expression, front row, right, has just realized that the mortar crew had spiked the mortar with a grenade, which is about to go off.


A few things of note:

I once again used the venerable, and free, One Brain-Cell Toy Soldier Rules,with the advanced options for wounds, the advanced turn sequence, and a house rule for AT grenades. 

While other, more serious, games may have greater depth, these rules manage to"feel right",  if you try to use proper WW2 tactics (at least to my imperfect understanding of what that means). As I'm probably on the "Pulp WW2" end of "feels right", take that as you will.

Play time was maybe an hour or so?

I like how the minifigures look with my regular terrain and scenic items. It reminds me of playing with toys with my son when he was little. 

Speaking of scenic items - the two buildings were probably made around a decade ago and have served me well since. Foamboard / Foamcore is solid stuff.

Oh and no one has asked, but the mortar can fire if you put a spring in it (sometimes it comes with one, sometimes it doesn't - this one did not, but I have a suitable spring from a Lego-type cannon).

The French FT should be arriving soon - USPS says it's in TN on the tracking site, but we got an email saying it would be here today. So, who knows?