Well one bridge really.
In an effort to further test Hammer of Democracy, I set out a classic scenario layout. Some cover was added - after all, this is the age of the automatic machine gun.
Both sides have a platoon with an MG in support and I would be using the Support rules this time to try them out. Basically, it's a 2nd die, rolled when you roll for your command points that turn. The Support die gives you points you can spend to fire support options in either in an offensive or defensive capacity, based on what's going on with friendly units within 12".
The US is on the bottom edge of the picture. The Germans would enter as blinds - 5 for infantry (2 blanks) and 2 for the MG (1 blank).
The Allies are the attacker in scenarios set in the late war, so the US went first. They rolled poorly for their command roll and just two units entered the table.
Here they are again, just because I like how it looked.
The US sends two squads across the river, while one advances, intent on reaching the house. Not shown, the MG opened fire on the house as the Germans had a blind in there. It turned out the MG team was firing at shadows.
A view on the opposite side of the river.
On the other side of the river, the a blind in the woods turns out to be a German MG. It viciously poured fire into the lead American squad. That was followed by fire from a German squad which took the hill.
Both the Germans in the farm house and the US squad by the wall were suffering losses of morale and men, but then the final German squad appeared and caught the Americans in a crossfire. They were done for.
Meanwhile, the German machine gunners had a field day mowing down US troops on their side of the river.
******
The support rules are interesting and worked quite well to make the MG feel like I was using it as a support weapon. Next time, I'll use the support points for calling in off-table mortars as well. Maybe I'll give the US a mortar on table, too, just for variety.
Like many solo gamers, I've used blinds before. In this particular instance, the blinds worked great.
Indeed, the fact that they Germans essentially held a squad back in reserve (unbeknownst to me) was a better approach (randomly determined though it was) than my own. Because I didn't know what each blind was (real or blank), I was aggressive with their squads, while I was perhaps too concerned about preserving my squads before committing them to any assault.
The end result was that I hesitated to try and take the hill because the Germans had moved up two blinds to the opposite side. In the end, those blinds would turn out to be blanks, and I had lost the opportunity to capture the hill.
John, great looking game, and a nice report too! I'm not happy with my 54mm house rules for WW2, so plan to look into some new 'systems' in the near future.
ReplyDeleteMichael
Thank you, Michael! Good luck in your hunt for systems! I am so far enjoying Hammer of Democracy but this could be the honeymoon period. I would recommend checking it out none-the-less, at least for pilfering the way support weapons work!
DeleteExcellent and exciting game John! The river and terrain really look good! I like the idea of using blinds, I may try that in the future!
ReplyDeleteThank you, Brad! For blinds, I use a system borrowed from Platoon Forward, where the blinds for infantry are visually different from blinds for the support weapons, and vehicles are different still. That way you can deploy and maneuver the blinds logically.
DeleteGreat looking game John!
ReplyDeleteThank you, Maudlin Jack!
DeleteNeat looking game! Adding a little uncertainty is always good especially for solo play. I agree that giving the bridge a lick of paint will be beneficial.
ReplyDeleteThank you, Jonathan! I'm hoping to get the bridge done this weekend.
DeleteGreat setup and game!!
ReplyDeleteAre 'blinds' the same as 'fog of war'?
Thanks, Roger!
DeleteYes. In place of putting actual enemy units on the table, in this instance I used index cards that take up roughly the same area, and included blanks, so I didn't know which ones were actual enemy and which ones were not.
Admittedly, this could possibly put the enemy in a bad spot when the blinds are revealed, but using the method from Platoon Forward, with different blinds (I usually just label them A, B, C) for infantry, support, and vehicles, you can deploy them in a logical way and so it mitigates that somewhat.
In other instances, such as all-infantry games, I've used plastic animals (I stole that idea from someone, but I don't recall who) - they look better on the table than index cards. And still in other cases, I have used a single enemy figure - usually when playing Two Hour Wargames titles. I believe that's suggested by their blind system, called Possible Enemy Force, or PEF.
When to reveal the blinds is a matter of taste. I tend to like to wait until they are in line of sight at the very least.
Second that on using other miniatures for blinds/concealed units. I've painted up figures with 'useless' positions for this purpose, but haven't put them into action yet. Pictures can be seen in the blogpost called 'Creating a Ghost army'. I agree revealing these units when the opponents can see them.
DeleteBlinds are indeed useful for, esp in solo games. The Your battlefields are looking better and better but that bridge could use a lick of paint. Even a dark wash would help, maybe with a light dry brush once that's dry.
ReplyDeleteThank you, Ross! I hope to get to the bridge this weekend. The reasons for leaving it unpainted have been lost to time and so something must be done to address it!
Delete