Thursday, November 21, 2024

Sister Act IV: There is Only War

 The first three Adepta Sororitas battle sisters are complete!

Looks like I missed a spot with the matte varnish on back left figure. I'm also going to redo the decals so they are all on the same corner of the cape.

I'm not 100% satisfied with my brushwork - but I am rather pleased with the way their capes came out: 

Close-up photos are the bane of a sloppy painters existence, and I can see lots of things that need attention, and I may go back and fix those things, but for now they are tabletop ready (once I fix the decals).

Although I've managed to stat out a 200 point Grimdark Future : Firefight force with these three figures, by applying various upgrades, and will get them on the table sooner rather than later, I will be starting on three more figures (two battle sisters and one canoness) shortly, in order to field a full 300 point force.

Ten battle sisters (a full squad) works as an Ecclessiarchy team in Kill Team, although I don't have the rules for that, and there is a weekly Kill Team meetup at the FLGS which is something I might consider in the coming year.     

Wednesday, November 20, 2024

Are you ready for some football?

Monday night under the lights, the Reikland Reavers stepped onto the grid to face Nurgle's Rotters. A win for the Reavers would bring the league into a three-way tie heading into the season's second half.

The Rotters won the coin toss and their pestigor turned on the jets and pounced on the ball, with his blockers trailing behind. Reikland's quarterback bravely sacrificed himself in an effort to make a score-saving tackle, but the Rotter ball carrier was unmoved and put the first touchdown on the board. 

Whatever wind Reikland had in its sails was gone, and their ship was dead in the water.

Play after play, they struggled against a slower, harder hitting Rotter team.

And then it was deja vu all over again for Reikland.

A short pass, followed by an after-catch run, ended shy of the endzone, courtesy of a brutal hit from a Nurgle lineman which forced the ball loose.

The gun sounded a second sudden death loss for the Reavers,

While the Rotters rode out high atop the standings, the Reavers, outscored 12 - 2 in Monday's game  and 32-12 this season, have a lot of soul-searching to do if they don't want to end the season at the bottom of the pile.

After three games, here's how the league stands:

  1. Nurgle's Rotters 2 - 0
  2. Skavenblight Scramblers 1 - 1
  3. Reikland Reavers 0 - 2

Monday, November 18, 2024

A Bit of a Mish Mash

Contrary to my usual tendency to wait until the last minute, I've begun working on my Christmas day game. For a change of pace, it will have nothing to do with Christmas itself, and everything to do with the harsh reality of winter (with a heaping scoop of supernatural activity added) on the American frontier in the early 1770s.

Inspired by The Silver Bayonet, at least in concept, I'm preparing a colonial America horror game - my take on the British tradition of Christmas season ghost stories. For rules, I have settled on a free set that so far in my tests seems well suited to the genre. They do require some effort to grok, since they are a beta version: Perilous Tales. That said, they seem easily teachable to my players who have little experience with wargames (other than my previous holiday games).

Figures have been acquired - here are the photos from the eBay seller:

Technically they are AWI militia from Barzso/LOD, but they will do for settlers.
 
Frontier women from Barzso/LOD
I may have anywhere from 3 - 8 players so those two lots will cover my bases. 
 
What I am undecided about is painting. I know a lot of people clutch their pearls at the idea of unpainted figures, or horror or horrors, mixing painted and unpainted, but I grew up with unpainted plastic soldiers - as is often discussed, this is the typical route in the US, green (and later, tan) plastic "army men", not painted figures. 
 
So, I prefer it for 54mm figures for the pure nostalgia of it. Which is why my 54mm WWII collection has been cleared of almost all the painted figures. But I digress.

If I do paint them I will go for a more "grimdark" approach than "toy soldier", since I want to convey the game's atmosphere through the physical components.
 
And speaking of grimdark, my Sisters of Battle / Blessed Sisters have been started.

For the Emperor.

This represents half (in terms of model count) of my starter 300 point Grimdark Future: Firefight team. It is clearly a WiP shot - there's quite a few more steps in the process to go. 

I'm following Sonic Sledgehammer's tutorial for Our Martyred Lady, in large part. He is by far my favorite painting tutorial creator on YouTube - he sounds very friendly and is very encouraging,  his painting steps are accessible to us mere mortals, and he's not afraid to make a painting error on camera.

Yesterday, our family and friends D&D group started in on act three of a campaign set in Ravenloft (I play a "business man" who is really a thief specializing in the liberation of rare books from private collections). 

It had been so long since the end of act two that most of us had forgotten nearly everything. Our DM did an admirable job at summarizing it all. There was no combat in the session - just role play - which I thought would irritate my son, but he dove into his character head first and provided the most enjoyable moments during the negotiations with Baba Yaga.

Finally, tonight I will be playing game three in the 2024 Blitz Bowl season. 

Friday, November 8, 2024

Saturday Night Lights

The Reikland Reavers and the Skavenblight Scramblers collided under the lights Saturday night, in a bone-crushing, fast-paced game.

The Reavers came out strong - setting their hopes on the passing accuracy of their star quarterback. Knocking on the door to the endzone, it was slammed shut soundly by Skavenblight's linebacker and defensive powerhouse.

Injured frequently in his team's last match-up against Nurgle's Rotters, he came into Saturday's game in good health and determined to dish out brutal hits to the opposition and erase any doubts about his abilities.

On offense, the rats refused to risk the ball and relied on hand-offs, short passes, and ample blockers to dominate the possession time.

The aggressive Reaver defense had several opportunities to stop Skavenblight but ...

 
... the Scramblers had the edge on speed and put up the first touch-down of the day.

With the pressure on, Reikland again turned to their QB's arm - a decision that paid off in a touch-down to cap the drive.

Undeterred, the Scramblers managed to run up the points, and sadly, for Reaver fans, they proved to be the more consistent of the teams, both on offense and defense.

Facing a Sudden Death loss, Reikland's QB orchestrated a thrilling last-ditch drive for the end zone, reminiscent of the team's first touch-down of the day, but they came up short, literally within an inch of staying in the game.

When the gun sounded, the Scramblers won 20 - 10, putting them 1-1 for the season, The Reikland Reavers go into their match against Nurgle's Rotters at 0-1.

***

I really love the board for Blitz Bowl. The entirely flat board looks uncannily three-dimensional. So even though it's a board-game with minis, it still feels like you're playing on a field with obstacles.

Once all the teams have played each other on this side of the board (what I call round one), I'll play another series using the other side, which features two trap doors and a multi-ball possibility.

With only three teams, it's quite possible the season will end in a three-way tie. I suppose what that really means is that I should ask Santa for another team this year.

Tuesday, November 5, 2024

Wagon Train, the Second Part

 We rejoin the action ...

 With lizard archers and javelin-throwing Geckos continuing to hamper the wagon train's progress, Captain Butler ordered his Highlanders up from their position as the rear guard.


A raptor, earlier driven into the jungle, burst forth to attack the AVEF's advanced guard. Its powerful hooked claws and razor teeth, in the end, were no match for hot lead.


With the raptor's defeat, the trail to the left opened up, and on the right, the lizards fell back under fire from the second unit of Legionnaires.

The wagons could finally advance!

Sgt Major Chalmers accompanied the second wagon, armed with his specially tuned "Tartan Thumper" bagpipe (modifications provided by the Blackwood Manufacturing Firm, Hull, name suggested by Msr. Chat Gepete, Paris). 


Jubilation was short lived as the lancers struggled against the archers and a new, more disturbing, threat arrived on leathery wings!

And yet, Providence smiled upon the Earthlings, when, from their lofty perch atop the fort's tower, the stalwart crew of the fort's lone gun performed a stunning feat of marksmanship not seen since Locksley split the Prince's arrow.

At this point I should just admit that I have usurped ownership of my son's building blocks. To be fair, he's 13 and has no interest in them and I kept them around for just this reason. Indeed, it's quite probable that I purchased these for him, fully planning on this day would come.

A resounding "Huzzah!" went up from men both in the fort and guarding the wagons.

Celebrations were cut short when the Marine Iguanas rallied and charged the steadfast Highlanders. The men in kilts gave better than they got.

Yet, the cunning lizard leader saw this as his moment and sprinted towards the second wagon, a blood curdling roar exploding from his toothy maw.

Captain Butler, personally commanding his few remaining Legionnaires, engaged the lizard archers at close range, and even charged into hand to hand in support of the lancers, who had ridden up to provide assistance. 

With their combined efforts, the red menace was driven from the field.


The way ahead opened and the wagon's handler spurred the plodding stegosaur forward. 

Butler and his Legionnaires turned to aid the second wagon, and the lancers led the way for the first wagon.


Brave and duty-bound, Captain Butler, his aristocratic sensibilities enraged by the audacity of the cold-blooded creatures to attack the caravan that he was charged to protect, rushed headlong into the fray with the lizard leader.


The warrior, fierce and formidable despite his small stature, killed the wagon handler and knocked the stegosaur itself to the ground.  Yet, the man atop the strange looking four-legged beast did not yield so easily, and the two exchanged and parried blow after blow.


With the din of battle behind far behind them, the first wagon arrived at the fort! Within moments it was safely inside behind the thick wood and iron gate.


No good deed goes unpunished, and Butler was knocked from his saddle by the lizard. 

Sgt. Major Chalmers, himself a short distance from the duel, moved quickly. It was only by his self-less action was the dear Captain spared and ignominious death on the Venusian ground.


No man, let alone lizard, could dare hope to trade blows with the proud Scot from Coylton, and as the sun went out of the sky, Chalmers stood victorious over his prisoner.


****
Rules used were FUBAR Victorian Sci-Fi.

I should note that any figure on its side is Suppressed, not KIA, so Butler and the stegosaurus are still alive, as well as the lizard leader. In fact, technically the fight wasn't over, but it was the last scheduled turn for the game before the sun went down and I decided that meant it was a knockout blow dealt by Chalmers.

I like the FUBAR rules but bit off a more than I could chew with this one. 

The game lasted over 3 hours largely due to 1) being a solo game and 2) having too many units to activate on each side. A lot of people like longer games; I do not. Sixty to ninety minutes is enough for me, and then I start thinking about going to do something else. 

As a result, at some point, I decided that if a unit failed a morale check and would move off table if moving straight away from the threat, I decided they would rout at that point. In this way most of the lizard units left the table - none were completely decimated, unlike the AVEF units who often rallied, and then fought to the last (the fort really needed the supplies).

The AVEF had three units in the fort (infantry, gun, lancers), two wagons (each wagon was handled largely by the vehicle rules, and the "crew' represented by a figure that could shoot with 1 die), three infantry units guarding the wagons, and two heroes.

The lizards had four units of foot, one unit of flyers, and two heroes (leader and the raptor).

The scenario is more-or-less Charles Grant's Tabletop Teaser No. 2: "The Wagon Train" In a a rare occurrence for me, I used the entirety of my kitchen table for the game - all 3' x 5' of it. Still this is smaller than what Grant had in mind, I am sure.

As it is night now in the game and as per the scenario, any wagon that doesn't make it back is sure to be raided (Stegosaurs don't travel at night. At least Venusian stegosauruses don't), the next game suggests itself - a defense of the "wagon" from night attacks. 

I may have a handful of the fort's garrison to make their way to our two heroes (with the captured lizard hero) but maybe not. 

Sunday, November 3, 2024

Dinosaur, er Wagon, Train (part 1)

Captain Butler, ordered to guard a train of stegosauruses loaded up with supplies and destined for a remote Allied Venusian Expeditionary Force (AVEF) outpost, nervously checked the sun's position during breaks in the thick cloud cover. There was little daylight left and should the wagons, such as they were, not reach the fort before sundown, they would undoubtedly be captured in the oncoming darkness.

The fort's garrison anxiously peered to the horizon; their loan artillery piece trained prepared to offer supporting fire on any natives, should they appear.  A troop of lancers prepared their horses to ride out and meet the caravan.

The caravan's escorts roused their courage with rowdy songs of women, wine, and home.

All the while watched from tangled jungle by the cold reptilian eyes of a lone but fierce, lizard warrior, the leader of a warband sent to capture the wagon train and supplies

At his command, a detachment of Iguana Marines burst forth from the jungle and assaulted the column - attempting to block the way forward for the oncoming wagons.


Meanwhile, lizard archers crept stealthily through jungle, just within range of the lead AVEF unit. Their arrows let loose with deadly accuracy.


The fort's artillery crew spotted a velociraptor emerging over the crest of a hill and peppered it with shot, which forced it to take to the cover of the jungle.


The AVEF infantry held off the Iguana warrior attack, driving them back into the jungle. They then shifted to aid against the archer threat. 

Finally, lumbering behind came the first wagon.


At the call of a bugle from the approaching caravan, the fort's s gate lifted, and the readied lancers burst forth.

They raced to the sounds of battle ...


but did not notice the menace to their flank.


To be continued in part 2!