This is kind of a long one, so best to pour a cup of your favorite beverage, hot or cold.
November saw an explosion of gaming activity - but not a single drop of paint applied to anything.
Unfortunately, although I took photos, i didn't really document anything, so the photos below are of various games without much of a narrative.
That said, I set out to try a variety of rules/options and I include my thoughts at the end of each section.
Fantasy
One Hour Wargames 'Dark Ages' with 3" Squares inspired by Morschauser
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| Something is in focus in this picture, just not anything that makes it easy to look at. |
G.A.S.L.I.G.H.T
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| The markers indicate the unit lost a figure this round. In G.A.S.L.I.G.H.T., when a unit loses a figure, it must check morale the next time its card comes up. |
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| These vintage metal Boar Boyz were an eBay score and painted by the previous owner. Most of the boars are missing their tails - someday I may get around to making them out of Green Stuff. |
One Hour Wargames, 'Dark Ages' with Single Figures
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| Sneaky goblins. |
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| The hill is clearly the objective here. |
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| I just love this scene. Pteranodons are straight up Dark Ages cavalry, whereas the Boar Boyz have +2. |
One Hour Wargames, 'Dark Ages' with 6" x 3" bases
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| Orc Boar Boyz followed by their Beastfolk allies - since I don't have enough orcs to make six units. |
What is not pictured above is Age of Fantasy, which I did play as well.
I am more certain than ever that One Page Rules are fun for playing against others, but not so fun for solo games. For me, there are far too many special rules (nearly every unit has them) to remember for two sides.
G.A.S.L.I.G.H.T. worked surprisingly well in a game that featured melee over shooting. To balance smaller units vs larger, I gave the smaller units saves for all the members of the unit rather than just main characters. It wasn't a perfect solution, but it still gave a satisfying game.
That said, One Hour Wargames for the win.
Whether 3" squares, 6" x 3", or individual figures (but no figure removal), the games were fun, and "felt right". I am not a huge fan of the "one unit remaining" end to games, so I will start adding in my preferred modifications: dicing for # of units to be activated per turn, morale tests, and leaders with rallying ability.
For Dark Ages OHW, the lizard units, other than the archers (which I treat as Ancients archers, as the Dark Ages rules do not account for archers) and the cavalry (dinosaurs and Pteranodons), are all warband (inspired by Neil Thomas's suggestion for a Viking army).
The orcs are somewhat up in the air but I'm intent on building them to a cavalry dominant force (a la Neil Thomas's suggestion for a Frankish force, with a +2 bonus when attacking, and swapping cavalry with shield wall when generating a force), supplemented by shield wall (Black Orcs), warband (Savage Orcs), and skirmishers (Goblins).
Science Fiction
G.A.S.L.I.G.H.T.
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| Sisters advance, tasked with breaking through the Plague Marine position. |
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| Plasma weapons function as anti-tank weapons. Too bad he missed and was then gunned down by the tank's MG shortly after. |
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| A nice top-down pic of the winter-scheme Pz IV by Solido. |
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| The Sisters would eventually drive off the Plague Marines and break through with minimal losses. |
G.A.S.L.I.G.H.T. Again
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| The Plague Marines had the Churchill tank. It was knocked out of the fight about mid-way through the game by a Sister with a Melta. |
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| Sisters capture the objective. |
If you're unfamiliar, G.A.S.L.I.G.H.T. can handle what amounts to a platoon with an independent leader figure and some kind of support (vehicle/mech/etc.) and avoid dragging down the game. Battles by G.A.S.L.I.G.H.T. can go larger - in large part (or entirely?) due to rolling one morale result for an entire unit rather than for each figure in the unit - I have Battles as part of the G.A.S.L.I.G.H.T. Compendium, but I hate dealing with that massive PDF.
I tweaked some things each game and by game 3, I had something that I think works really well. My goal is to have 5-figure units for all foot. Neither side in this game can field more than one such unit at this time, so, 3-figure units for the Plague Marines and 4-figure units for the Sisters. Guess I better get painting!
Weapons were as much as possible mapped to existing G.A.S.L.I.G.H.T. weapons.
To mimic the differences in armor - which, to me, is a big part of the grim dark setting that needs to be addressed - all figures have an Armor Save, based on their One Page Rules Defense score and any additional special abilities in OPR that impact that roll.
It's very similar to how G.A.S.L.I.G.H.T. handles vehicle armor. The difference is that I ignored the Save Roll Modifier for weapons when attacking infantry except for Plasma and Melta guns.
Speaking of, Flamers and Melta guns are brutal in G.A.S.L.I.G.H.T. All area-effect weapons are, but I like it so I'm keeping it.
Main Characters also have the standard G.A.S.L.I.G.H.T. save if they fail their Armor Save.
I know I've converted One Hour Skirmish Wargames to work for me for the grim dark future setting, but that tops out around 13-15 models per side. I do at some point hope to field my complete Space Marine and Tyranid forces on the table (when painted) and that will be much larger than OHSW can handle and just about perfect for G.A.S.L.I.G.H.T.
Purchases
RPGs
The party played through "Goblin Gully", a one-page dungeon, with nary a scratch - which makes sense as its really intended to be a challenge for 1st and maybe 2nd level characters, not 2nd and 3rd level characters. However, as part of it, they found a map that ties to another adventure location and to my surprise, that's where they want to go next.
I say to my surprise, because it's a mini-campaign - if the regular episodic adventures are like TV episodes, then this is the made-for-TV movie special.
It's also going to require some prep on my part before they can dive into it. One player expressed a desire for more role-play opportunities (it's mostly a hack and slash campaign so far). So I'm adding in lots of layers upon layers, like an ogre (Shrek joke for you fans out there).
I started in on it at the end of the month and made some decent progress on setting up some NPC personalities and relationships. (Not going overboard since you never know what players will latch onto or ignore)
December Preview
See you next month! (or sooner. I think I'm tired of these monthly wrap ups and may go back to posting on a whim)









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