Ran through another play test of my Cherkasskoye scenario last night. I wanted to try out some things, but more importantly, Steve8 reminded me of Featherstone's approach to conducting a point-to-point campaign as described in Solo Wargaming. One difference is that there, the battles happen regardless of the outcome of any given battle being counter to history.
|Soviet 199th Guards Rifle Regiment including the regiment's 1 medium mortar battery, with 67th Guards Rifle Division AT Batteries that arrive as reinforcement.|
But, what really struck me is how Featherstone's scoring method is *much* simpler than my convoluted approach and I think I'll be using it. Points for win or draw, and points for every 20% losses inflicted.
|Armored panzer-grenadiers attempt to dislodge Soviet defenders. The defenders had already taken a battalion of the panzer regiment out of the fight.|
I need to settle on a few points - such as, if the Soviets are completely eliminated but GrossDeutschland can't reach the village before game end, is that a draw? Or if the Soviets hold onto a part of the village (which is the way the game ended last night), is that a Soviet victory because the Germans didn't achieve the objective or should i call that a draw because they occupied the other village grid space?
|A 67th Guards Division AT battery making use of captured PAK 38s.|
On the one hand, it really doesn't matter. On the other, the idea with campaign points is to provide an extra layer of challenge for the player (me, but also anyone else who tries to play my scenarios) to achieve victories without unduly risking troops.