In the predawn hours of July 8, 1943, the 4th Panzer Grenadier Regiment, Phantom Division (under the command of General Feuerbach), took up positions north east of Tomarovka. Their objective was to capture a bridge and the hills overlooking the main road to Yakarlevo,
German engineers led off with a double move special event But the German Division would receive a No Units May Move special event twice! |
The 9th Soviet Guard Rifle Regiment advanced through the woods north of the German position behind the river, which brought the German artillery under fire, before the German crews had a chance to unlimber their guns. It would be some time before the German artillery could relocate and deploy.
"Are ze communists close or is it mein binoculars?" |
The final showdown of the engagement occurred when 2nd Panzer engaged in a close range duel with the Soviet AT battalion that saw both sides break from the field.
Sensing the momentum draining from both sides, 3rd PanzerJaeger was able to secure the bridge while 4th Panzer Grenadier held the hill - tenuous though their grasp was.
Gurdjieff was forced to concede and ordered the withdrawal of the 3rd Soviet Guard Rifle Division north, to an area just east of Systevo. Phantom Division still reeling from the effects of the previous days of fighting, found itself unable to pursue the retreating Soviets.
****** Campaign Notes *****
You will notice I forgot to take a picture of the end of the game. I was too caught up in it to remember and then I ran to take care of the bookkeeping.
This was as small battle. Not just in terms of number of units but in strength points involved. Both sides had been pretty well beaten up previously and were not near full strength.
Consequently it was also short. There were six complete turns - so 3-6 hours of fighting (i figure a turn is 30 - 60 minutes).
The Germans went second on turn 6 and knowing they would be at exhaustion at the end of the turn, and having rolled a No Units May Fire special event, I charged into close combat where I could to push the Soviets to break as well. Was that gamey? Yes. Does that bother me? No. I view it as Feuerbach seeing the Soviets on the ropes and hoping to deliver the knock out blow with the last of his strength.
At the end both had reached their exhaustion points for movement on the campaign map. As it stands, Phantom Division will need two turns on their baseline to be able to advance.
While the Germans got back 3 of their lost strength points, the Soviets had two points go into the hospital, so it's possible that 3rd SGRD will be ready to advance as early as next turn.
What remains is PanGermania vs the 1st Tank Corps. It is the 2nd time the two have met - it will be a rematch of two armored units.
Even if PanGermania wins their July 8th battle. am not sure about the campaign going forward. At this point it's almost a guarantee that the Germans won't be able to advance much farther. Is the loss of men and machines worth it?
Very interesting predicament to be sure! The thinking and planning for a campaign is definitely more complex then just a single battle! Another great report John!
ReplyDeleteThanks, Brad! It's been an enjoyable experience for sure. Not sure I'd run the next one exactly the same way, but I'll save that for the post mortem.
DeleteHi John, I've taken a middle line in my campaigns, allowing historical population sizes to influence a dice throw as to who is likely to appear on each side in any games. Chance and likelihood, it saves me from having to keep casualty records. I particularly like to deploy detachments, irregular and ad hoc formations.
ReplyDeleteBeen decorating all last week, enjoyed viewing your wargame.
Michael
Hi Michael, This has definitely been a learning experience - I haven't run a campaign like this before (I think only once have I done anything with any kind of casualty tracking and that was for whole units, not strength points). I like the sound of your approach. I'll be reviewing my campaign structure/systems when it ends but I'm doing my best to refrain from that until then.
DeleteCheers!
- John
A blatant breach of the blackout regulations in that first photo. Put that light out!
ReplyDeleteDear Comrade, You will be no doubt pleased to hear that your comrades in NKVD have justly and fairly dealt with those responsible in the village for failing to adhere to blackout restrictions.
Delete"Long live Red Army of workers and peasants - the true guard of the Soviet borders!"
That was a necessary win, if minor or even Pyrrhic, for the Germans. Still not enough to keep them in it though, you say? The next will be perhaps the final 'roll of the dice'?
ReplyDeleteAnother great looking game too. Loved the pink panzer!!
Regards, James