Monday, October 24, 2022

1917 Fictional Strafexpedition

Spring, 1917, Austria-Hungary makes a little-known (read: fictional) second attempt at a strafexpedition...

Following an artillery barrage, elements of the Austro-Hungarian "Sacher" Regiment, 1832nd Schutzen Brigade, attacked the Italian hill-top trench position north of Fromagio. 

Aggressive action by 3rd company of the 501st sturmbattalion and the regiment's 7th company, 2nd battalion, led to the defeat of the defenders (12th company, 3rd battalion, 212th Regiment, "Fagioli" Brigade), including the capture of the battalion's 2nd-in-Command, Major Romeo Lizzio. 

An Italian relief force, composed of 11th company of the 212th regiment, and a heavy machine gun platoon, came under heavy fire. They retreated seeing the trench in enemy hands.

The Austro-Hungarian 8th company, also assigned to the attack, did not see any combat and were delegated to man the trench, while 7th company attended to their wounded. The sturmtruppen were sent rearwards for rest, having accomplished their mission pressed ahead to the next objective. Major Neurath, who never was within rifleshot of an Italian, sent word of his success in capturing the position to his commander. 

The remainder of the battalion proceeded south towards Fromagio.

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The scenario was from One Hour Wargames. The others will be as well. I intend to play a 5-game campaign as Neil Thomas suggests in OHW. The rules however are G.A.S.L.I.G.H.T. + Contemptible Little Armies. Units are 6-figure companies with a 7th leader figure. Machine gun bases are platoons.

In addition I have created personalities for the leaders of each company, battalion, regiment, and division involved, using a system by Paul Le Long from the pages of an old print edition of Lone Warrior. The system uses percentage values assigned to five stats. Of particular note for this write-up, the personality system has a health stat. So, I decided that if a leader fails his G.A.S.L.I.G.H.T. save, after the battle I would roll against their health stat to see if they survive or not.

Major Lizzio failed his save in hand-to-hand, so after the battle I checked vs his health stat (72). He saved, and I thus ruled he was captured.

Hauptman  Philipp Waltz of 7th company failed his save in hand-to-hand and then failed his roll vs his health stat (a lowly 15, apparently he had suffered from longstanding injuries sufferd on the Russian front) and was thus a casualty. 

High health is not a guarantee of survival either. Captain Martino Giannetta, of the Italian 12th company defending the trench, failed his G.A.S.L.I.G.H.T. save. His health stat of 85 seemed like shoe-in to recover (albeit he'd be captured). I rolled a 99. He succumbed to his wounds to say the least.

Oh and a final note. One of the stats is Courage. Neurath has a ONE. Hence the jibe at him at the end of the report.

6 comments:

  1. You could grow attached to some of the personalities as your campaign progresses.

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    1. Hi Peter, that is one of my hopes - the other is simply having justification for making decisions, particularly for the "other" side while playing solo. So far, it has proven itself quite helpful for the latter.

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  2. You're off to a great start with your campaign John! I really like the idea of personalities for the leaders, it really brings the game up close and personal!

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    1. Thanks, Brad! I generally find I am less engaged with games above 1 figure = 1 man (although I play them often enough) and I'm hopeful the personality for leaders will bring a deeper involvement with the games I play.

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  3. I like the idea of testing on the health stat (with a percentage die?). In my campaigns we have just said a character has so many 'lives' (usually 2 or 3 but sometimes only one). As he loses his lives he cant come back next battle but the one after. if he falls in enemy held territory he is captured and a POW (hopefully, depending on his captors). He might be exchanged for POWs on the other side, or rescued etc.

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    1. Correct! The stats are d100 based, and so I have to roll the stat or under to see if they 'save' after the battle. I like the idea of making the character wait out a battle before returning to service. The POW idea is interesting. I hadn't thought of that option - Major Lizzio might well be exchanged for some captured Austrian officer!

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