Sunday, November 20, 2022

1917 Fictional Strafexpedition Game 3

Sacher Regiment’s first battalion attacked to the right of the previously documented efforts of 2nd battalion.

1st and 2nd company with a platoon from the 501st sturmbattalion were tasked with capturing either the village of Pecorino or the trench on the hill to the southeast. 1st company and the stormtroops had orders to take the village, while 2nd company would keep the defenders on the hill occupied.

The village and trench were held by companies of the Fagioli Brigade, 212th infantry regiment, second battalion.

After an initial bombardment, 1st company advanced on Pecorino via the road, while 2nd company attempted to cross the vast expanse between themselves and the hill.

I never realized how askew that middle trench section was!

The Italians look on.

A second bombardment preceded the first attacks on the town. Early exchanges of rifle fire went in the defenders' favor.


On the Austro-Hungarian left, 2nd company led by the notably cautious Hauptman Morganstern, struggled to get their advance going.


After an attempt by the stormtroops to take the town was pushed back, the lead platoons of 1st company joined in the effort.


The combination was too much for the Italian defenders and the Austro-Hungarians captured Pecorino.


All that was left was to hold the village against any counterattack.


Meanwhile, 2nd company had managed to engage the Italians on the hill, albeit with heavy losses.


Still, Morganstern, pushed the remnants of his company forward to overrun the machinegun emplaced in the trench and then drove off an Italian platoon.


After repeated failed attacks, the Italians made a last-ditch effort to contest the village. Although the company hauptman was killed in the fighting, the Austro-Hungarians held on.


The Italian commander, Lt. Colonel Pioli, who had managed the fighting from within the trench system, realized he could not mount an effective attack on the village without pulling the remaining platoon from the hilltop position to support the sole remaining platoon in the trenches behind the village. 

He ordered the trench abandoned and the men to rejoin the rest of the battalion to the south.
 

*****

This is scenario 14 from One Hour Wargames. The Italians have to keep 1/3 of their troops within 12" of the hill and 1/3 within 12" of the village during the fighting.

Rules were Trench Hammer, 2nd edition (not officially released - it's a living document if you purchase the rules, you have access to it) and some rules from the Trench Hammer Expansion.

Rather than treating the bases as sections (the default scale in Trench Hammer), I treated them as platoons. Calling the bases companies and the groups of bases battalions would also work, with some range adjustments, but platoons/companies fit in better with the existing campaign battles.

My only other rule adjustment was limiting rifles to a max of 12” range, while machineguns had a much more generous range of 40” - besides matching the rules I had been using, this meant MGs could fire at a distant target without being subject to a firefight (which happens within 12” per the rules), making them quite dangerous.

Why change the set of rules I am using in the middle of a campaign?

I wanted my company commanders to have more to do - and while I had grafted some things onto GASLIGHT from Contemptible Little Armies to do that for the battalion command, the company commanders did little more than shoot and fight, albeit heroically

I also wanted the units to last longer than they had been. Trench Hammer can play very fast, with hits doing on average 3-4 points of damage. However, units can regain lost hit points through either commander action or by executing certain orders and so have a chance to come back from near oblivion and did so, in some cases units did so repeatedly.

The next battle will involve 3rd and 4th company as they press 2nd battalion’s advance further into Italian territory.

One last bit of news, my dog, Peppermint, had cataract surgery on both eyes on Thursday. He was essentially blind going into the surgery. While the healing process is long, and there are any number of possibilities that might undermine the success of the surgery, he can, at least as of now, see and it is exciting beyond words!



12 comments:

  1. Best wishes and some pats for Peppermint!

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    1. Thank you, Ross! He does love the pats!

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  2. Excellent news regarding Peppermint John! Truly makes for a wonderful Thanksgiving day! The Italians have not fared well in this campaign so far, but I'll hold out hope for the future battles!

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    1. Thank you, Brad! It really does make a special Thanksgiving. As for the Italians, I really thought they were going to pull this one out. i had thought the Austrian artillery would have made things lopsided, but it was of little effect and the results easily recovered from. Thus, their performance here was due to my poor command decisions and partly some poor activation die rolls. The result being they didn't get reserves into the village before the Austrians were able to get in there. With the threatened collapse of the hilltop position, it made it an impossible situation as it became clear they would not be able to hold both even if they recaptured the village.

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  3. Looks like a great game; I love how you crafted the trenches. Hope Peppermint's recovery goes well.

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  4. John, I do like the collection, and that they also represent two armies not so often seen. Hope 'P''s recovery goes smoothly. Michael

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  5. Way to bury the lede. Congrats to Peppermint!!!
    Hope you have a good recovery.
    Who's a good boy??
    Are you a good boy?
    Yes you are.
    Yeh-esss you are!

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    1. Thank you, Stu Rat! I figured if I led with Peppermint, it would feel like I was pandering for views! He appreciates the well-wishes and attention.

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  6. Peppermint has stolen the show! Give him a biscuit from me please.

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    1. He has a tendency to do that. The biscuit made you a friend for life - he's always grateful for treats!

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