Wednesday, March 15, 2023

On a Dusty Venutian Plain

I haven't had much time to play wargames of late - a lot of time was spent prepping for the wrap up of our D&D campaign. But, I did have about an hour late one evening last week where I put a small G.A.S.L.I.G.H.T. game on a 36" x 30" clearing on the kitchen table.

The picture below is everything I dreamed of when I first started wargaming!

Tally ho!

Regardless of your feelings about the orange and black Tanitians (not Carthaginians), or the bare table, I think you will find there is a definite Victorian adventure novel flair to it. 

I have been drawing maps, brainstorming histories and personalities. This is the kind of thing I do not get from strictly historically-inspired games. And it has caused a revaluation of what collections I want to maintain and what I might want to move on.

That's the topic of a different post.

For now, I am working on finishing up a few French Foreign Legion to fill out their Gatling crew. I also have 5 of the black-with-orange-lines Tanitians to finish up.

And I should probably rebase the British and Russians to match the VSF collection as I think it's clear there needs to be more of these glorious lancer charges against lost civilizations or the civilizations of other planets.

11 comments:

  1. Well, I like the look of your orange and black-lined figures. Classic figures painted in a classic style.

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  2. Those orange types really stand out, don't they? I wondered where the Greeks got their pottery designs from... There's something 'Space, 1889' about all this, a concept I always liked the sound of, but never managed to slot into my range of projects...
    Cheers,
    Ion

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    1. Thank you, Ion! Space: 1889 is definitely an influence, although I came to it after I was already somewhat familiar with the genre. I owe much of my concept of Victorian Sci-Fi to so many blogs, now sadly quiet.

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  3. Your game looks excellent John! And didn't we all start playing with our toy soldiers on the kitchen table? The Tanitians and Lancers make for a perfect Victorian Sci-fi battle and I look forward to future updates!

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    1. Thank you, Brad! Kitchen table, living room floor, the sofa (I was fond of the gaps at the corners between the cushions - they were caves to underground bunkers!)

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  4. At least for WW2, if I use tools like Nuts!, Where the Sten Guns Dare, or Platoon Forward I can inject a lot of story and life into the figures. (I only play individually based skirmish games so that's probably a factor.)

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    1. Mentioning WW2 is particularly poignant as it is one of the collections I am considering jettisoning.

      I have had some good games with strong narratives, , and interesting characters, with Chain Reaction (either 2 or 3? I don't remember) in a Sci-Fi setting. I find Nuts! harder to achieve that with - possibly the period (WW2) which I often feel ties me to a realistic approach, or, as I've been thinking a lot about this, possibly the scale of my figures - I really need more space for PEF resolution or everything is right on top of everything else.

      I have never used the characterization elements of Platoon Forward - I really should try those. I love the scenarios and the force generation.

      I don't have Where the Sten Guns Dare, but I do have his 5 Men in Normandy and I like a lot of the characterization options. The game itself is OK but because the whole book is modular, I can pull out the characterization and use that with any set of 1:1 WW2 rules.

      I think the biggest mistake I made for WW2 games was trying to represent bigger and bigger formations. I got caught up in various rule sets and reading other blog write ups and opinions - I should have stuck to a squad or less and not chased platoons, companies and battalions, which I don't find as compelling, narrative-wise (when I'm creating the game/narrative. I love reading other people's game reports at those higher levels).

      I may have have finally realized 1)my roots are with Dungeons & Dragons, so I tend to prefer 1-figure: 1-Man (GASLIGHT is that by default, although I tend to think of the extras as some amorphous blob and call them a company) 2) Because I was, and am, almost always a Dungeon Master / Game Master, I like to build worlds or at least locales - I find this harder to do in historical games although there are exceptions 3) When it comes to WW2 in particular, my influence is movies, not history. I want comic book WW2, not Osprey WW2. It seems, for the last several years, I've been playing it in a way that primarily places the latter over the former when it comes to desired end result.

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    2. FWIW, Where the Sten Guns Dare is designed to emulate comic book or movie WW2 such as Guns of Navarone or Where Eagles Dare. Might be worth a shot?

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  5. Looks just right to me.

    When supplies of time, space and energy are low, a small, quick, fun game is just the thing.

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    1. Thanks, Ross! I feel like it's that expression about engineering - you can have time for a game, you can have space for a game, you can have energy for a game. But you can only pick 2.

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