Wednesday, December 18, 2024

Holiday Game Preparations Continue

Somehow, despite starting earlier than in years past, it is still coming down to the wire to get everything ready for the Christmas game.

First up, here are the finished captives and the last of the colonist militia types for this game (you can see their in-progress pictures on an earlier post)

The prisoners came out quite a bit better than I anticipated. The scout guy was harder to paint than the others since his pose blocked easy access to his clothing.

 Once those were finished, I started in on the monsters.

I had thought about building armatures entirely from wire, but then I thought, "Why not shortcut the process and start from a figure?"

 I have a pile of 54mm-ish blue Marx-style knights and this seemed like a good a use as any for them.

For the first creature I was going to make, i lopped of the arms and legs. Then I thought,"Why waste the legs?" Two monsters for the price of one!

It's just a flesh wound.

Here is the second one, with wire looped to form a claw and a start like hand, slathered in air-dry clay:

He's kind of cute. And kind of grotesque. Exactly the kind of thing that I find most disturbing.

Here both are, awaiting priming:

In their natural air-dried state.

Using more knights from the same pile, I lopped off bits - faces, arms, a head, and covered in strips of Mod-Podge soaked tissue to look like rags (you can see them to the left below)

Black, followed by a white dry brush (and for the clay guys, I added some glowing dots and some frosty blue dry brushing on the the hands) and voila:

Are the dots eyes? The actual monster? A lure? A magic missile weapon?

Here's a close-up of the headless guy to show off his head:

You can tell he has a helmet on, but my players won't notice.

Yesterday, a bag of 100 2" tall skeleton warriors arrived:

Bag O' Bones

And I promptly set about hacking a bunch of them to pieces. These will be used to make some scatter terrain for the final game board:

It's like watching a Law & Order episode.

100 is far more than I need for this project, and I will have enough left over to fill out a 750 point Age of Fantasy Vampiric Undead army (they have skeletons, zombies, and werewolves in addition to vampires). 

I might even replace the clay monsters in this scenario with some skeletons strategically covered with rags(tissue to hide the "ancient armor" bits). Since I think the bogey men (or whatever they are) kind of deserve their own scenario.

Still lots to do. So many more hack apart

I really want to make a cave lair to put at the Big Bad's board edge, but we'll see what happens. The Big Bad itself is far more important to the game than the cave.

Friday, December 13, 2024

Code Word: Santa's Got a Brand New Bag

Like a lot of wargamers, I purchase my own Christmas presents. I know I know, you can hear the piteous violins softly in the background.

But we do what we must and bear the terrible burden.

Now, I could wait until after Christmas to share my modest haul, but I am too excited by the last item pictured to wait.

So without further ado, here is what Santa will be putting under the tree this year.

First up is Space Marine Adventures: Labyrinth of the Necrons

After going most of my wargaming life without making any Games Workshop purchases, I've made one each Christmas for the last few years (I blame my son). The tradition will continue this year with another of their self-contained box games.

I really enjoy Fireteam, Space Marine: The Boardgame, and Blitz Bowl, and Alex (UpTheBlue) did a play through of this awhile back and it stuck with me. So, when it was on sale for Black Friday, I took advantage. 

 At the very least, at less than $20 USD for five GW miniatures it was a no-brainer.

Will I paint the figures? I might. I might not. If I paint them, I'll probably paint them all as Blood Ravens, despite the heresy of it all.

Next up is a bundle of new recruits for my lizard folk army. My goal is to field a 2000+ point 28mm force for Age of Fantasy that I can bring to the local One Page Rules gaming group meetups. This lot, plus several sprues of Wargames Atlantic lizard folk I still haven't touched, and a second Dark Heaven command set, also taking space in the Pile of Shame, will get me there.


The one in the baggie is possibly my favorite - it's an old Grenadier model:

He's a bit vertically challenged but I'll just build up his base so his head is about even with everyone else.

Though it's jumping the gun a bit, I have already decided his paint scheme will be based on the yellow-headed gecko (not to be confused with the yellow-headed day gecko)

I had considered picking up the Grenadier lizard-man champion with lance, which was one of the first miniatures I ever had (in a Grenadier box set, when I was a kid, around 12 years old- when I had started playing AD&D - from Kay-Bee Toys, a gift from my Grandma). But seeing it now - it isn't nearly as grand as I recall it. I suppose that's true of many of the things of childhood. 

That said, even as I type this I still want one, so maybe for my birthday!

For now, all of the above is hidden away - although I hope I can remember where I stashed them when the day comes. I'm quite good at forgetting where I put things.

Santa himself will probably gift me some cash this year, and so a book or two is probably in the cards as it wouldn't be Christmas without some new reading material, but I don't want to presume anything and spend money I haven't got.

Rest assured, I have quite a long list of potential titles! 


(the post title is from the movie, Elf, spoken by my favorite character - the toy department manager)


Wednesday, December 11, 2024

Christmas Game Prep Update

I've made a fair bit of progress on the painting for my Christmas Day game. 

First up, our heroes!

LOD/Barszo Colonial Militia and Pioneer Women

Note that, I am painting the bases white for this game, but I will probably paint them brown/beige to look more like dirt and mud afterwards, for more general use.

Players will be able to choose the figure they want to use, and then choose a pre-gen character card. Perilous Tales (the rules I'll be using - I have the free version but I see they have recently had their official release, so I will buy them!) really only has one stat (called Skill), and then hero types get special abilities, which can't be duplicated among the party. In a co-op game this gives everyone some spotlight time and for the RPGers, it gives them something to hang a personality on.

The game, as planned, will actually consist of three games of Perilous Tales, each set on a different layout, with different opposition. Think of each table as a scene/room and it makes a little more sense. I will allow the players to heal somewhat between scenes, and there will be some light role-play between them - remember, my group is really an RP group, not wargamers.

I may reduce this to two layouts but time is running out to decide!

In any case, the first table will feature a pack of ravenously hungry wolves OR depending upon my overall villain story, possessed wolves.

SCS Direct wolves (they used to be easy to find on Amazon, in their Fantasy Creatures II set, but I can't find that for sale anymore)

 On the paint table now are the captives awaiting saving and another militia member.

Women from LOD/Barszo Huron Captives set with another colonial militia figure.

The women figures are resin and have a fair number of divots and other odd artifacts of their creation. The pioneer women were most troublesome and the standing/shooting figure especially so. I covered her skirt multiple times with coats of Mod Podge to to fill in the pores (for lack of a better term). It worked well enough for my low standards, but those who care more about such things would do well to pick up some green stuff if they want to paint these figures.

Next up, finish painting those figures, possibly paint up some of the other pioneer women (to function as a witches coven, if I go that route), and some DIY figure making with wire and clay.

Monday, December 9, 2024

Blessed Sisters of the Grim Dark Future

Saturday night, I needed a break from painting figures the holiday game, so I returned to my Blessed Sisters.  

I have wanted a force of sci-fi nuns-with-guns since I first heard they existed, and I'm thrilled to have finished "stage 1".

I can now field a force for Grim Dark Future : Firefight of 300 points, give or take depending on which upgrades I take. FWIW, you can play GD:FF with more points but I find it takes way too long, since most units consist of a single figure, and units activate individually.

Canoness Veridyan (left) commands a detachment of Blessed Sisters

I still have five of the Battle Sisters to build and paint, but that's "stage 2" and a 2025 project. 

Between now and Christmas, I'll be churning out figures for the Christmas Day game. I'll share some progress on that in the next post. I know that I'm dragging my feet on the painting because making my own figures for the monsters seems a little intimidating but also because I now have multiple ideas for the adversaries - option paralysis as they say.

Tuesday, December 3, 2024

Christmas Day Game WiP

Last night, I began putting paint to figures for this year's Christmas Day game - a folk horror scenario set in winter, on the American frontier in the early 1770s.

 First up, a colonist:

I was torn on painting style, but knew that "toy soldier" would not cut it for this scenario and the horror atmosphere. For the first attempt, I went with a base color-wash-second base color approach. This figure is *not* done yet - I am just testing to see how it looks.
 
So far, I dig it.  

I still have the musket barrel, shoe buckles, powder horn and flesh to attend to. Although, I do like the flesh as it is - just a white base coat and Agrax Earthshade - there is as large area on his face where it pooled and needs to be brought back down to something a little less "fell in a mud puddle".
 
 Up next, the first of the antagonists (SCS Direct wolves, from one of their monster boxes):


I will be painting up 10 wolves and wanted something quick to paint, but that conveyed the menace they represent. 

Inspired by a suggestion Roger (of The Hobby Blog for Model railways, Wargaming and Military modelling) made in a comment on a previous post, I went with a dry-brush only approach, and the result is just what I had in mind.

For my own notes: Black basecoat, Hippo Grey dry brush, Bridgport Grey dry brush, White drybrush. Easch dry brush layer was progressively less heavy as well.

Frankly, I was quite pleasantly surprised by how much detail these figures have - it was impossible for me to see it on the unpainted figure. So, I had expected the dry brush to yield, well, not much.

Eyes (maybe, and if so, in something unnatural) and basing and I will call these done. And then just 7 more to go 

My hope is to knock out the manfactured figures rather quickly over the next week, so I can have the rest of the time to make some home-made monsters and do any necessary terrain acquisition/creation.

Thursday, November 21, 2024

Sister Act IV: There is Only War

 The first three Adepta Sororitas battle sisters are complete!

Looks like I missed a spot with the matte varnish on back left figure. I'm also going to redo the decals so they are all on the same corner of the cape.

I'm not 100% satisfied with my brushwork - but I am rather pleased with the way their capes came out: 

Close-up photos are the bane of a sloppy painters existence, and I can see lots of things that need attention, and I may go back and fix those things, but for now they are tabletop ready (once I fix the decals).

Although I've managed to stat out a 200 point Grimdark Future : Firefight force with these three figures, by applying various upgrades, and will get them on the table sooner rather than later, I will be starting on three more figures (two battle sisters and one canoness) shortly, in order to field a full 300 point force.

Ten battle sisters (a full squad) works as an Ecclessiarchy team in Kill Team, although I don't have the rules for that, and there is a weekly Kill Team meetup at the FLGS which is something I might consider in the coming year.     

Wednesday, November 20, 2024

Are you ready for some football?

Monday night under the lights, the Reikland Reavers stepped onto the grid to face Nurgle's Rotters. A win for the Reavers would bring the league into a three-way tie heading into the season's second half.

The Rotters won the coin toss and their pestigor turned on the jets and pounced on the ball, with his blockers trailing behind. Reikland's quarterback bravely sacrificed himself in an effort to make a score-saving tackle, but the Rotter ball carrier was unmoved and put the first touchdown on the board. 

Whatever wind Reikland had in its sails was gone, and their ship was dead in the water.

Play after play, they struggled against a slower, harder hitting Rotter team.

And then it was deja vu all over again for Reikland.

A short pass, followed by an after-catch run, ended shy of the endzone, courtesy of a brutal hit from a Nurgle lineman which forced the ball loose.

The gun sounded a second sudden death loss for the Reavers,

While the Rotters rode out high atop the standings, the Reavers, outscored 12 - 2 in Monday's game  and 32-12 this season, have a lot of soul-searching to do if they don't want to end the season at the bottom of the pile.

After three games, here's how the league stands:

  1. Nurgle's Rotters 2 - 0
  2. Skavenblight Scramblers 1 - 1
  3. Reikland Reavers 0 - 2

Monday, November 18, 2024

A Bit of a Mish Mash

Contrary to my usual tendency to wait until the last minute, I've begun working on my Christmas day game. For a change of pace, it will have nothing to do with Christmas itself, and everything to do with the harsh reality of winter (with a heaping scoop of supernatural activity added) on the American frontier in the early 1770s.

Inspired by The Silver Bayonet, at least in concept, I'm preparing a colonial America horror game - my take on the British tradition of Christmas season ghost stories. For rules, I have settled on a free set that so far in my tests seems well suited to the genre. They do require some effort to grok, since they are a beta version: Perilous Tales. That said, they seem easily teachable to my players who have little experience with wargames (other than my previous holiday games).

Figures have been acquired - here are the photos from the eBay seller:

Technically they are AWI militia from Barzso/LOD, but they will do for settlers.
 
Frontier women from Barzso/LOD
I may have anywhere from 3 - 8 players so those two lots will cover my bases. 
 
What I am undecided about is painting. I know a lot of people clutch their pearls at the idea of unpainted figures, or horror or horrors, mixing painted and unpainted, but I grew up with unpainted plastic soldiers - as is often discussed, this is the typical route in the US, green (and later, tan) plastic "army men", not painted figures. 
 
So, I prefer it for 54mm figures for the pure nostalgia of it. Which is why my 54mm WWII collection has been cleared of almost all the painted figures. But I digress.

If I do paint them I will go for a more "grimdark" approach than "toy soldier", since I want to convey the game's atmosphere through the physical components.
 
And speaking of grimdark, my Sisters of Battle / Blessed Sisters have been started.

For the Emperor.

This represents half (in terms of model count) of my starter 300 point Grimdark Future: Firefight team. It is clearly a WiP shot - there's quite a few more steps in the process to go. 

I'm following Sonic Sledgehammer's tutorial for Our Martyred Lady, in large part. He is by far my favorite painting tutorial creator on YouTube - he sounds very friendly and is very encouraging,  his painting steps are accessible to us mere mortals, and he's not afraid to make a painting error on camera.

Yesterday, our family and friends D&D group started in on act three of a campaign set in Ravenloft (I play a "business man" who is really a thief specializing in the liberation of rare books from private collections). 

It had been so long since the end of act two that most of us had forgotten nearly everything. Our DM did an admirable job at summarizing it all. There was no combat in the session - just role play - which I thought would irritate my son, but he dove into his character head first and provided the most enjoyable moments during the negotiations with Baba Yaga.

Finally, tonight I will be playing game three in the 2024 Blitz Bowl season. 

Friday, November 8, 2024

Saturday Night Lights

The Reikland Reavers and the Skavenblight Scramblers collided under the lights Saturday night, in a bone-crushing, fast-paced game.

The Reavers came out strong - setting their hopes on the passing accuracy of their star quarterback. Knocking on the door to the endzone, it was slammed shut soundly by Skavenblight's linebacker and defensive powerhouse.

Injured frequently in his team's last match-up against Nurgle's Rotters, he came into Saturday's game in good health and determined to dish out brutal hits to the opposition and erase any doubts about his abilities.

On offense, the rats refused to risk the ball and relied on hand-offs, short passes, and ample blockers to dominate the possession time.

The aggressive Reaver defense had several opportunities to stop Skavenblight but ...

 
... the Scramblers had the edge on speed and put up the first touch-down of the day.

With the pressure on, Reikland again turned to their QB's arm - a decision that paid off in a touch-down to cap the drive.

Undeterred, the Scramblers managed to run up the points, and sadly, for Reaver fans, they proved to be the more consistent of the teams, both on offense and defense.

Facing a Sudden Death loss, Reikland's QB orchestrated a thrilling last-ditch drive for the end zone, reminiscent of the team's first touch-down of the day, but they came up short, literally within an inch of staying in the game.

When the gun sounded, the Scramblers won 20 - 10, putting them 1-1 for the season, The Reikland Reavers go into their match against Nurgle's Rotters at 0-1.

***

I really love the board for Blitz Bowl. The entirely flat board looks uncannily three-dimensional. So even though it's a board-game with minis, it still feels like you're playing on a field with obstacles.

Once all the teams have played each other on this side of the board (what I call round one), I'll play another series using the other side, which features two trap doors and a multi-ball possibility.

With only three teams, it's quite possible the season will end in a three-way tie. I suppose what that really means is that I should ask Santa for another team this year.

Tuesday, November 5, 2024

Wagon Train, the Second Part

 We rejoin the action ...

 With lizard archers and javelin-throwing Geckos continuing to hamper the wagon train's progress, Captain Butler ordered his Highlanders up from their position as the rear guard.


A raptor, earlier driven into the jungle, burst forth to attack the AVEF's advanced guard. Its powerful hooked claws and razor teeth, in the end, were no match for hot lead.


With the raptor's defeat, the trail to the left opened up, and on the right, the lizards fell back under fire from the second unit of Legionnaires.

The wagons could finally advance!

Sgt Major Chalmers accompanied the second wagon, armed with his specially tuned "Tartan Thumper" bagpipe (modifications provided by the Blackwood Manufacturing Firm, Hull, name suggested by Msr. Chat Gepete, Paris). 


Jubilation was short lived as the lancers struggled against the archers and a new, more disturbing, threat arrived on leathery wings!

And yet, Providence smiled upon the Earthlings, when, from their lofty perch atop the fort's tower, the stalwart crew of the fort's lone gun performed a stunning feat of marksmanship not seen since Locksley split the Prince's arrow.

At this point I should just admit that I have usurped ownership of my son's building blocks. To be fair, he's 13 and has no interest in them and I kept them around for just this reason. Indeed, it's quite probable that I purchased these for him, fully planning on this day would come.

A resounding "Huzzah!" went up from men both in the fort and guarding the wagons.

Celebrations were cut short when the Marine Iguanas rallied and charged the steadfast Highlanders. The men in kilts gave better than they got.

Yet, the cunning lizard leader saw this as his moment and sprinted towards the second wagon, a blood curdling roar exploding from his toothy maw.

Captain Butler, personally commanding his few remaining Legionnaires, engaged the lizard archers at close range, and even charged into hand to hand in support of the lancers, who had ridden up to provide assistance. 

With their combined efforts, the red menace was driven from the field.


The way ahead opened and the wagon's handler spurred the plodding stegosaur forward. 

Butler and his Legionnaires turned to aid the second wagon, and the lancers led the way for the first wagon.


Brave and duty-bound, Captain Butler, his aristocratic sensibilities enraged by the audacity of the cold-blooded creatures to attack the caravan that he was charged to protect, rushed headlong into the fray with the lizard leader.


The warrior, fierce and formidable despite his small stature, killed the wagon handler and knocked the stegosaur itself to the ground.  Yet, the man atop the strange looking four-legged beast did not yield so easily, and the two exchanged and parried blow after blow.


With the din of battle behind far behind them, the first wagon arrived at the fort! Within moments it was safely inside behind the thick wood and iron gate.


No good deed goes unpunished, and Butler was knocked from his saddle by the lizard. 

Sgt. Major Chalmers, himself a short distance from the duel, moved quickly. It was only by his self-less action was the dear Captain spared and ignominious death on the Venusian ground.


No man, let alone lizard, could dare hope to trade blows with the proud Scot from Coylton, and as the sun went out of the sky, Chalmers stood victorious over his prisoner.


****
Rules used were FUBAR Victorian Sci-Fi.

I should note that any figure on its side is Suppressed, not KIA, so Butler and the stegosaurus are still alive, as well as the lizard leader. In fact, technically the fight wasn't over, but it was the last scheduled turn for the game before the sun went down and I decided that meant it was a knockout blow dealt by Chalmers.

I like the FUBAR rules but bit off a more than I could chew with this one. 

The game lasted over 3 hours largely due to 1) being a solo game and 2) having too many units to activate on each side. A lot of people like longer games; I do not. Sixty to ninety minutes is enough for me, and then I start thinking about going to do something else. 

As a result, at some point, I decided that if a unit failed a morale check and would move off table if moving straight away from the threat, I decided they would rout at that point. In this way most of the lizard units left the table - none were completely decimated, unlike the AVEF units who often rallied, and then fought to the last (the fort really needed the supplies).

The AVEF had three units in the fort (infantry, gun, lancers), two wagons (each wagon was handled largely by the vehicle rules, and the "crew' represented by a figure that could shoot with 1 die), three infantry units guarding the wagons, and two heroes.

The lizards had four units of foot, one unit of flyers, and two heroes (leader and the raptor).

The scenario is more-or-less Charles Grant's Tabletop Teaser No. 2: "The Wagon Train" In a a rare occurrence for me, I used the entirety of my kitchen table for the game - all 3' x 5' of it. Still this is smaller than what Grant had in mind, I am sure.

As it is night now in the game and as per the scenario, any wagon that doesn't make it back is sure to be raided (Stegosaurs don't travel at night. At least Venusian stegosauruses don't), the next game suggests itself - a defense of the "wagon" from night attacks. 

I may have a handful of the fort's garrison to make their way to our two heroes (with the captured lizard hero) but maybe not. 

Sunday, November 3, 2024

Dinosaur, er Wagon, Train (part 1)

Captain Butler, ordered to guard a train of stegosauruses loaded up with supplies and destined for a remote Allied Venusian Expeditionary Force (AVEF) outpost, nervously checked the sun's position during breaks in the thick cloud cover. There was little daylight left and should the wagons, such as they were, not reach the fort before sundown, they would undoubtedly be captured in the oncoming darkness.

The fort's garrison anxiously peered to the horizon; their loan artillery piece trained prepared to offer supporting fire on any natives, should they appear.  A troop of lancers prepared their horses to ride out and meet the caravan.

The caravan's escorts roused their courage with rowdy songs of women, wine, and home.

All the while watched from tangled jungle by the cold reptilian eyes of a lone but fierce, lizard warrior, the leader of a warband sent to capture the wagon train and supplies

At his command, a detachment of Iguana Marines burst forth from the jungle and assaulted the column - attempting to block the way forward for the oncoming wagons.


Meanwhile, lizard archers crept stealthily through jungle, just within range of the lead AVEF unit. Their arrows let loose with deadly accuracy.


The fort's artillery crew spotted a velociraptor emerging over the crest of a hill and peppered it with shot, which forced it to take to the cover of the jungle.


The AVEF infantry held off the Iguana warrior attack, driving them back into the jungle. They then shifted to aid against the archer threat. 

Finally, lumbering behind came the first wagon.


At the call of a bugle from the approaching caravan, the fort's s gate lifted, and the readied lancers burst forth.

They raced to the sounds of battle ...


but did not notice the menace to their flank.


To be continued in part 2!