Tuesday, July 14, 2026

A Game of Inches

The other night I decided to experiment with a half-sized play area for One Hour Wargames - just to add my voice to the chorus of those who are happy to celebrate that you don't need a lot of figures or space to play miniature wargames that aren't 1 figure = 1 man/lizard/orc/etc. And you can use 28mm+ sized figures to do it.

Some will no doubt guffaw at such a spectacle, but not all of us have room for large tables, permanent or otherwise, nor do we all have easy access to clubs or stores that provide tables and space to game.

I have used 3" wide bases many times, and that is half the max 6" width Neil Thomas recommends, but usually I play on 2/3 size surface with them, just to have some more room for maneuver or to play 8 v 8 instead of 6 v 6, or to better fit some of my terrain pieces, which were intended for the full-size 36" square.

Enough rambling!

Here is one of my favorite scenarios, set out on my kitchen island using an 18" square (my 36" surface folded into 4ths!)

The Black Orcs, which I treat as "shieldwall", are hard to see, but they are in the village. The savage orc "warband" covers the gap between the road and the mountains.
 
Bottleneck!

No room around this.

Next!

Turn 5 - Orc first wave of reinforcements arrive.

And quickly take over for the fallen warband.

And do a splendid job of it.

Turn 10 and the second reinforcement wave arrives. The lizards are cooked. I call the game after another turn or two.

The game, enjoyable as it was to look at, felt frustrating as play went on. 

The lizards could never get a second unit up between the orcs and the mountains and so one unit of orcs at held of a far larger force. When they finally fell, they were replaced by reinforcements and the pattern continued. 

Realistic, but not how this scenario usually plays out (often the attacker at least reaches the village even if they don't capture it).

Then it occurred to me: I never go this small an area because my terrain is not sized for it!

The mountains are 7" across - which means they truncate the center as do the 8" diameter woods. Neither piece should be over 6" if they are to occupy 1/9th of the table per the scenario setup.

So I moved them slightly apart (overhanging off my cloth just a bit) and the result was much more satisfactory - I could fit another base through the gap now. 

The game started out almost identically with the orc unit defending the road eliminating the lizard cavalry, but a second lizard unit was able to move up and attack the orc unit from the flank. This opened the way to the village (where the orc "shieldwall" was located).

I love the colorful look of the lizards.

This time, by the time the first wave of orc reinforcements arrived, the lizards had already begun their assault on the village.

The orc cavalry are dangerous but this time the lizards come out on top.
 
The skinks assaulting the village are driven off, but the orc cavalry repulsed.

A second attempt at the village is made!

And the second wave of orc reinforcements arrive. Note, I decided they couldn't flank the crocodile unit as they are nearly up against the "table" edge and no room for a unit to squeeze in.

The village falls!

The lizards capture the village but it's going to be a close run thing.

End of turn 14, this is how things stand,

The game should have ended on turn 15, but I played one more turn. The lizards were victorious - having captured the village and the remaining orc cavalry retired to regroup and try again another day.

This worked much better - more like how it usually plays out, with the attacker having an actual chance of winning. For future half-sized games I will remember to adjust the size of area terrain to fit the playing area! 

I have the space on this counter to go up to a full 36" square, but there's just something about this tiny setup that I find very appealing so I expect I'll do this more often. 

It also effectively doubles my troops without having to paint anything else. If I need two units of shieldwall for the orcs, I can put 5 per base instead of 6! These (and, the Boar Boyz), are old GW metal sculpts and are kind of pricey to buy enough to make a full unit - so the savings are not insubstantial.



18 comments:

  1. The small board is excellent John, and obviously makes more sense with the reduced footprint of the scenery. No need for huge tables even with 28mm figures.

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    1. I thought if anyone might appreciate my small footprint game, it would be the king of them!

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  2. The 'first pass' scenario in which a single orc element held up for a considerable time a whole army is in my view a very desirable scenario to have available in the course of a campaign. The course of campaign events likely to bring about clashes between mismatched forces, leads me to developing 'equalising' methods to make for interesting battles. Hence the weaker side 'seeking out' a defensible position, not so much as to yield a 50-50 game (let alone reverse the advantages), but at least partially to offset numerical disadvantages.

    In a campaign context, a lone orc element might find itself playing the 'Spartan 300' role, covering, say, the retreat or mobilisation of the local army, in the face of an invasion of swarms of reptiles...
    Cheers,
    Ion

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    1. I quite agree, Ion. For a campaign, this would be welcome. The orcs that holding off the invaders at the pass would be the stuff of legend! And as I play solo,it's not really a problem for a game to be somewhat lopsided.

      However, I felt since the scenario is intended for head-to-head play as a stand alone non-campaign game, something was wrong, especially since I have played it so much. This is easily among my most played scenarios from One Hour Wargames. While it might not be 50/50 which side wins, the attacker usually has a chance.

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  3. Really interesting to see . I do like the future potentialities of what you have there.

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    1. Thank you, Alan. Your potting bench (is that what it's called?) games and Maudlin Jack's many small footprint games are among my chief inspirations for considering small space games. I

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  4. Hi John,

    Great write-up! I absolutely love your point about effectively doubling your collection by scaling down the bases. Especially with older, out-of-print metal sculpts, putting five on a base instead of six is a brilliant way to make the lead pile go further (and saves a pretty penny, too!). The lizards look spectacular on that compact footprint.

    All the best, Andy

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    1. Thank you, Andrew. I'm rather pleased with the results!

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  5. An excellent dramatic game in a small playing area.

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    1. Although I've got a good 10+ years until retirement (assuming I *can* retire), I suspect even before then that I will relocate to a much smaller living situation, once my son becomes an adult and is out on his own. It's nice to know that I can enjoy a dramatic, colorful game with a minimal of space.

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  6. I didn't know size and distances on the table top could have so much impact on a game. On the other hand; the channeling terrain between the mountain and the forrest was a perfect spot for the Orcs to draw their defense line as the attacker would't be able to make the most of their abilities there. Just like in real life.

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    1. I think it goes to show how well designed the One Hour Wargames scenarios are that an oversized terrain piece can dramatically impact the flow of the game. I have played this scenario many many times and this one felt off in comparison to those. And as Ion mentioned, it would be a welcome occurrence in a campaign.

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  7. Super idea and it looks great, like the whole set up and it still gave a really good game, great post.

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    1. Thank you, Donnie. Even though I have the space right now, I'm aware that in the future I might not. It's good to know I can still have an enjoyable game with my miniatures even then.

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  8. Excellent game and report John! You always make the most out of the space you use for games and this seems to be the most compact! I really like this size game, it makes things very exciting and action-packed!

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    1. Thank you, Brad. I am thinking this might be just the size to entice a non-miniatures gamer to try their hand at it, as it looks so unimposing.

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  9. I enjoyed reading your battle reports and was impressed by how you fitted a challenging game into such a small space. That is a concept that would help me leave a game set up from one day to another (cat permitting!) which I don't have the space to do on a larger scale. Rather than succumb to the temptation of raising small fantasy armies, however, I will experiment with Horse and Musket Imaginations, for which I already possess the figures. This might just make me clear the clutter off my work table...

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    1. Thank you, Arthur. I have only ever been able to leave games set out but rarely, so that hadn't occurred to me. Definitely something I intend to try "just because" now!

      If you experiment with a small playing-area setup, please share how it went!

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