Packing and driving my stuff to the apartment one carload at a time took up most of my free time outside of work the last two weeks. So, for those of you waiting for me to send you something, I'll be shipping items shortly (a benefit of the new place is that it's a short walk to a post office). There is still a sofa to move and the rest of my partner's belongings (which we'll bring over when I pick her up and drive her to GA) but those will happen later this month.
In the meantime, unable to game or paint, what with everything in boxes, I played around with creating my hex map of Blueland. Following Maudlin Jack's revelatory comment, I imported the picture posted previously, sans grid, and then made the terrain map in Hexographer.
The Awful Desert (to the left of the mountain range) has some questionable cactus hexes (as in, I'm not sure I want cactus hexes) but for now, I have filled hexes based mostly on the original map (hiding underneath). I have added additional towns and forts - they may be rearranged before I consider it done and the infrastructure expanded a bit with additional roads. There is also much labeling to be completed.
I am thinking that the desert won't play a role in my planned invasion, and I may instead clear most of the hexes and leave them to discovery - playing a modified version of Adventures in Jimland.
Glad to hear the move is going well. Very nice map so far! Out of curiosity, how did you get the shore line to not be aligned to the hex?
ReplyDeleteThanks, Reese!
DeleteSo, Hexographer (as opposed to the current release which is called Worldographer) has a line tool called freehand shoreline or something to that effect. There's also a freehand sea fill line. They let you create the more natural looking coast.
Worldographer might have that, but I could not find it. The only option I could find was a terrain bit that generated its own shore line based on the adjacent hexes' contents. That would be great if I wasn't trying to replicate an existing map.
Either way, I highly recommend grabbing a copy of one or both. They're free downloads although paying can unlock other features and support the creator.
Great Campaign map John!
ReplyDeleteThanks, Maudlin Jack! It's been a lot of fun just making the map - a pleasant way to stay involved in the hobby while my brushes, paints, and gaming supplies are scattered in boxes that in my short-sightedness I failed to label!
DeleteHi StuRat,
ReplyDeleteThank you for the comment! I have been eyeballing those road/river crossings for towns as well as the mouth of the river.
Nevergreen and the city at the other end of the road to the north (Seaweed Bay) both appear on the original map from Tales of My Father's Dragon - indeed they are the only ones. So, perhaps a city by the river mouth will have a relationship to Nevergreen, akin to Philadelphia and Washington, D.C., in order to keep Nevergreen in its exalted position as capital.
Cheers!