Monday, April 24, 2023

Somewhere in Europe a Week Later

After seven days recouping behind the lines, Sgt. Baker and the boys were itching for revenge against the Krauts for the death of Sarge. The battalion in the meantime had been suffering setbacks and needed intel about enemy positions near the hamlet of Pecorino. (Apparently, somewhere in Europe is Italy). A plan to counter-attack the Germans depended on it.

Baker didn't hesitate to volunteer his crew for the job.

Bolstered by a BAR that Pvt Hunter “found”, the squad set off on its mission in the pre-dawn hours.

A thick fog masked the American approach to the target.


As should have been expected, the fog lifted at an inopportune time and Pvt. Leupold found himself looking across a clearing at a German jr. NCO on patrol outside a ruined house on the edge of the hamlet.


Leupold's aim was true and the German non-com hit the ground. As the rest of the squad advanced, shots rang out from the trees to their right - a German rifleman had found himself in the tree line when Leupold had opened fire.


Two more Germans appeared in front of the squad - one fired from the relative safety of the ruined farm and the other came running from his post closer to the road.


Across the road another rifle opened fire from the safety of another building.


Leupold and Hunter poured fire on the Germans with great success. Forcing some to ground and leaving others mortally wounded.


Pvt. Punch rashly decided to charge the German soldier to the squad's right. He was vastly overconfident and was knocked out of the fight, taking a severe wound from the German's knife.


The firefight continued unabated, with the sides alternating who had the upper hand.

Eventually, however, with himself and a rifleman remaining, the German NCO ordered a retreat, but not before the rifleman wounded Pvt. Austin.


Following on the heels of the retreating Germans, the squad made a quick investigation of the outskirts of the hamlet and noted the complete lack of any prepared defensive works.

Carrying their wounded, the squad slowly retreated to make their report.


*****
The scenario and campaign background was again generated by Five Men in Normandy, with the battle handled by One Hour Skirmish Wargames.

The game lasted 8 full turns -although three turns lasted but a card or two before a Joker came up and ended the turn. The game was probably 45 minutes, maybe?

At the end of turn 8, when I drew to find out the fate of the Germans who had been downed in that turn (in some cases for the second or third time), only one was able to rejoin the fight. So, when turn 9 started, I decided the NCO would order a retreat. 

After all, they need to report the patrol to their higher-ups.

Pvt Hunter was the last figure to be named. He had an M1 in the previous games but ising the campaign rules in Five Men, I diced to see if we could get a replacement BAR. I was going to ask for a replacement squad member, but replacement soldiers come only with a rifle.

Pvt Punch was taken out in close combat, which doesn't allow recovery during the game per One Hour Skirmish.

However, as it is a campaign, I draw again after the battle to check whether a figure that was removed during the game is dead or still alive. In this case, Punch drew a black card. That means he survived his wounds. 
 
On the one hand, I feel like he should be unavailable for a bit. On the other,  I don't really feel like tracking healing and all that, so I may just say he's a fast healer and return him to the line up. 

Oh and here's an overview of the entire table to give a better view of the layout:


As I only have two buildings left in my collection for 1:1 54mm WWII games, this was the best way I could think of to represent a built-up area. It certainly worked well enough for the narrative.


3 comments:

  1. Another excellent and exciting battle in your campaign John!
    I think that your table is perfect and represents everything you need for a skirmish.

    ReplyDelete
  2. Great looking game and an engaging report!

    ReplyDelete