I wanted to try using the off-table artillery rules in Contemptible Little Armies. So, Friday night, I set out one of my favorite scenarios on a 38" square table, treating each unit of 12 as a battalion.
And it looked and felt all wrong to me.
The bigger table. The units representing battalions. All of it.
Saturday, I reset and set up a 24" square, and called each unit of eight figures a company. Immediately this looked better to my eyes and soothed my brain.
I gave both sides tactical ratings of 4 and morale ratings of 4.
The scenario, once again, is "Late Arrivals" from One Hour Wargames.
The Italian order of battle:
- Commander
- Defensive Barrage with Foward Observation Officer
- Two infantry units
- One machine gun unit
- One field gun unit
They started with one infantry company and a machine gun unit holding the trench north of the village. Reinforcements are scheduled to arrive on turns 5 and 10 (two units each time). However, I am using the suggestion from CLA that they have to roll their morale or lower to arrive as scheduled - otherwise, check again the following turn.
All's quiet on the Southern front. |
- Commander
- Static Barrage of High Explosive Ammunition for turns 1 through 4
- Four infantry units
- One field gun unit
The lead Austrian company arrives. |
CLA has complex turn sequence where each turn has 12 phases - although many require nothing other than noting that phase has come and gone. Off-board artillery arrives after all movement for the turn has completed, but before direct fire shooting starts.
Dramatic shot of Austrians in the crosshairs of the Italian MG unit. |
Even so, the shooting by the MG, combined with the rifles in the trench, nearly wiped out the first Austrian company before they made contact. |
But contact was made! Just not much of it. And the first Italian reinforcements arrived. |
Wider shot of the same. The third company had moved up in support. Second company had maneuvered through the woods, slowly, to take up a position opposite the Italian MG. |
The Austrian field gun arrives as does the Italian commander. The latter arrived on turn 6 after failing to arrive on turn 5 due to failed morale check. Typical. |
Third company reaches the Italian held trench, supported by the fourth company. Shots from the second company in the woods were ineffective against the Italian MG unit. |
Austrians penetrate into the trench line, but it is still heavily contested. The assault from the woods begins and the two lead platoons are nearly wiped out entirely. |
An extremely satisfying game. 11 turns before I called it.
It's not an easy scenario for the attacker using OHW rules, but I believe I still don't have the balance right for CLA - the issue being that in CLA the trench gives -2 to rolls to determine the result of a hit. with a 4+ total needed to remove a figure. That is, the attacker needs a 6 to remove a defender in a trench.
Then again better artillery usage, and maybe throwing an MG against the defenders might help. As would treating the ground as open not difficult (2d6" vs 1d6" for infantry).
Using eight-figures as a company felt right and is the plan going forward (for CLA). I might expand to nine or ten eventually, but at eight figures, I still need to paint up two Italians and and an Austrian if I want to field four companies simultaneously. Once casualties start mounting though, I can just recycle them - which is how I handled it here.
Hopefully, I'll get to play again soon - perhaps maybe I'll play a different scenario even!
Very exciting game John, everything looked great! I especially liked the Italian MG picture, perfect dramatic angle!
ReplyDeleteThanks, Brad! I was pleased as much by the game play as with the aesthetics (the grid board is odd, as I'm not using it for the grid, but it does lend a certain "game-like" appearance to the affair)
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