Continuing the thread of "rebasing IS my hobby", at some point, a few weeks ago, I decided to base my Tanitians, Dies-Nox, and Gokrug Confederacy as multi-figure bases except for heroes, spell-casters, and monstrous creatures.
Although I am using One Hour Wargames, I like to imagine it has a very Hordes of the Things-vibe (although I've never played it). Besides the size of my bases, the other notable aesthetic difference is that I left my "personality" figures on round bases.
Tanitia attempts to invade a remote region of Dies-Nox. The D-N general reacts aggressively - moving out to meet the invaders. Unfortunately, almost half of their force is archers. |
For example, Tanitian heavy infantry receives +2 on attacks, and halves damage received, but those benefits are split in the Medieval era, so that Dies-Nox knights get +2 on their attack, while the men-at-arms 1/2 damage received. Dies-Nox archers range attack with +2, while Tanitian archers have no die-roll modifier.
Tanitia dominates and in the swirling melees, manages to flank and destroy multiple Dies-Nox units. |
For the single-figures, I bolted on the "personality" rules from a set of Fantasy modifications from an OHW Facebook group. I'm not sold on those- they feel a bit too generic and not at all like I imagine things. For example - spell-casters have but one spell (fireball). I enjoy having a variety of spells to choose from: utilitarian, defensive, and offensive - as the situation merits.
Similarly, I think, if I keep heroes independent of infantry/cavalry units, then I think they too should have special abilities. Although a lone hero (or hero and their retinue) attacking an entire infantry unit is pretty special in its own right.
So, I have some rule modifications to try. At least until I rebase again.
I'm interested to see where you take your fantasy OHW rules. I like my Heroes to be larger than life and well able to take on a whole unit if necessary!
ReplyDeleteI will probably crib more than a little bit from Age of Fantasy from One Page Rules, at least in terms of how the abilities are described. I will definitely post any changes here!
DeleteA wonderful variety of fantasy armies on display, John! They all look great! I must agree with Maudlin Jack, I too like heroes who can do whatever I want them to do!
ReplyDeleteThank you, Brad! In addition to heroes being somewhat generic, there's no real differentiation between different monstrous creatures, which to me is an absolute necessity a dragon unit and a unit of giants should have different abilities.
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