For this game, again I loosely based it on something I saw on Band of Brothers.
The Germans are on a hill opposite the US, who are dug in. The Germans have decided it's time to drive out those pesky Americans.
For rules, I'm using Morschauser Modern with roster, infantry can move or shoot, not both, vehicles can do both, each base is 3x3 and represents a squad. Each vehicle is 1 vehicle in this one. I expanded some of the weapon ranges since this is at a lower scale than usual.
I set an arbitrary 10-turn limit.
Germans: 2 platoons (6 squads), 2 HMG teams, 1 half-track, 2 tanks (Well, technically 1 tank and 1 tank destroyer), plus an artillery barrage (4 attacks on randomly determined US units)
US: 3 platoons (9 squads), 1 HMG team, 3 tanks arrive on turn 4
|Gratuitous close-up. |
The figures closest to camera are Airfix.
|1st platoon takes some damage from the artillery barrage.|
|Another gratuitous close-up as the German half-track prepares to attack.|
|Things don't look like they're going to go well for 2nd platoon.|
|The German advance - the infantry on both sides take heavy fire.|
|This is just silly.|
|Turn 4: The cavalry arrive!|
|Close combat destroys the German infantry.|
Chaos ensues as the armor clash!
The German half-track flees the field but not before spraying a few rounds of MG fire.
|Down to two, and suffering damage, the Shermans fire one last time.|
|Boom! the PZ IV is eliminated and the Jagdpanther flees the field.|
|End of game.|
30 minutes to play.
It was a fun little game. The static US force position made it a bit ho-hum - but fortunately I play solo, so I still had plenty to do running the Germans. The melee did the German infantry in, and in ways I did not anticipate. In the end, I should have given them 3 or 4 platoons instead of 2, since they could only move or shoot, not both. Or allowed them to move and shoot.
Blitzkrieg Commander or maybe FiveCore Company Command (which I've read and will be trying shortly) might have been a better choice for rules, but Morschauser didn't disappoint.