If you can focus on anything but that curling cat hair, you are a better person than I am. |
In my last outing, I was perplexed by how to handle units in the town.
What qualifies as "in town"? How many units can be in the same town? This is important as units get a significant defensive bonus (halving hits against it) from being in town.
And does the idea of knights fighting in a town have precedent? See,not only do I not have any experience with medieval wargames, I know virtually nothing about the time period outside of Hollywood depictions. I just happen to think armor is really cool.
Ignoring my ignorance of history for the moment (I know it looms large, but please, for the sake of this discussion), the questions about towns from a rules perspective still stand.
In the event, I ruled that two units could count the defensive bonus from the town, as long as half, or near half of the base was inside the borders defined for it. My rationale was that, for this scenario, the map showed a 4" x 6" town approximately. My bases are roughly 4" square. Depth is not given in the rules (a width of 4" to 6" is suggested) but I have to imagine that most people aren't using 54mm+ figures on deep bases. I figured that at least two bases would fit for most people, so I would allow the same if the units were in base to base contact. I'm not sure this is the best rationale and I welcome suggestions.
Now with regards to that defensive bonus.
At the end of the game, a unit of men-at-arms entered the town. They have a natural bonus of taking only half damage. When they are in town, do they take half again, so that men-at-arms take 1/4 damage? I couldn't find anywhere in the rules that says these bonuses aren't cumulative and so 1/4 damage it was. I'm not convinced this is the best for game play, but lacking any reason not to do so, it worked well enough. It also means you should probably hold your town with men-at-arms, which doesn't sound wrong to me in light of my ignorance of the period and despite my failure to do so for the Redsylvanian forces.
Neither of these rules questions are show stoppers, but players will have to address them when they arise. If you play solo, as I do, you can, like I often do, make a different decision each time and no harm done (or by coincidence make the same decision each time because you forgot what you did last time), but if you're playing the game with others, it's probably for the best to decide this ahead of time, and use the Morschauser suggestion to dice between differing opinions and move on.
For a much more in depth look at the rules, here are some links I came across that address the issues with much detail and thought:
https://ecw40mmproject.blogspot.com/2017/05/whats-missing-in-one-hour-wargames-rules.html
https://darkages40and25.blogspot.com/2017/10/one-hour-wargames-medieval-rules.html