As I mentioned in the prior post, I'm on my 6th iteration of my Morschaser division-ish on a grid toy soldier WWII rules.
Once I realized I needed more Morschauser (originally there was virtually none), the games really began to click.
A German recon battalion surveys the Soviet defenses. |
Reading Neil Thomas's articles in Battlegames 22 and Battlegames 23 on writing rules helped a great deal. There was something bothering me about the combat system, but it was those articles that pointed out the problem; I was adjusting for cover both for combat and unit quality. It was an unnecessary layer of complexity.
I'm now using the same method to hit that I use in my Modified Morschauser Modern rules, 4/6 hits in the open, 6 hits units in cover.. However, here, saving rolls are made regardless of whether unit is in cover or not, and the results are based on unit quality, not on the presence of cover.
Per NT, if the unit has taken fire in cover and now need to save, the effect of the cover has already been negated. Modifying their saving roll/morale check gives a benefit/penalty for cover/being in the open twice.
I probably explained that poorly.
All I know is the rules work well for my tastes - although they are no doubt incomplete, they give me an absorbing toy soldiery game and require little to no reference to the QRS (admittedly, I wrote them, so I may not be the best judge).
I have added a link on the right, although here it is in case you're on a mobile device.
You really only need the 1st page (the QRS) to play, the rest is self-indulgent rambling and some attempt at expounding on the various bits of the QRS.The rules are a living document and I reserve the right to update them as necessary for clarity or obfuscation.
Air rules are still missing. I have no plane models, so, for now, would count them as a very limited artillery.
Cheers!