The rules were One Hour Skirmish Wargames, the scenario was "Scenario J" (the patrol) from Platoon Forward.
|Paratroopers enter the table in heavy woods.|
|The lighting is much better in this shot.|
|I stole the idea for using farm animals as blind markers from someone online - I can't remember who, but they are a genius. Much less obtrusive and kind of comical even. In this case, the cow was not the real force.|
|Germans fall back to a defensive position at the farm. The paras, their numbers slightly reduced, opted to try to further engage the Germans - to their detriment.|
|Black and white because the new light bulb in the kitchen really washed out the ground cloth in this one.|
Maybe it was the scenario, but something just didn't work for me for this one. It was fun, to a point, but I ended up feeling like there were too many grey areas and question marks. I suspect, ultimately, the OHSW rules work best when there is a clear objective or turn limit. A patrol with a sort of vague objective (scout this terrain but give the enemy a bloodier nose than they give you) isn't really ideal.
Also, as this is the second time I've played scenario J this year, I've decided that the way the blinds appear doesn't work for me. I think maybe Nuts! (at least the older versions, I can't speak for the newest) provides a better system for randomly generating the location and composition of the enemy in a patrol scenario.I probably won't go back to using the Nuts! rules mind you (too much dice rolling), but their Possible-Enemy-Force (PEF) system is pretty great in my opinion.