Tuesday, April 2, 2019

In Good Company: Battle of Firefly Church

Last night, I had the fortune of time to set up a game to try out In Good Company, a set of simple colonial rules from Lone Warrior #168. The rules have intrigued me for some time, not the least reason is that they feature a "hospital"- an idea borrowed from Pith Helmet - wherein casualties disappear upon being "hit" and either return to their unit, die, or stay in the hospital.

For the scenario, I borrowed a bit from the classics.

The Gentle Reader no doubt recalls that Firefly Church is located on a hill to the north and east of Hook's farm. While many battles throughout history have raged across this area, in this particular case, the forces of Army Khaki and Army Green, concentrated solely around the historic church.

Army Khaki has orders to capture and hold the church, while Army Green is to drive Khaki from the field.

The armies approach the fabled church.

The belligerents:

  • Army Khaki - 1 unit each of cavalry, infantry, and a gun+team
  • Army Green - 1 unit each of cavalry, infantry, and native infantry (Martians in this case, who suspiciously look like Saracens)
I will let the pictures tell the story and save my impression of the rules for another time:

The Green advance!
The machine gun unloads lead death, then jams in the face of the enemy!
The Khaki cavalry charge!
Chaos in front of the vaunted church!
Green cavalry set their lances. The stalwart Khaki troops hold their ground like so many statues.
With the thunder of hooves the Green cavalry crashes into the Khaki wall!
Khaki's cavalry turn to the din of battle at the church.
And charge into the fray!
The victors!

10 comments:

  1. Looks like a fun little game. Good to see these lads in action.

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    1. Indeed the primary purpose of this game was to get these figures out on the table. I don't have the patience to wait until both sides are finished!

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  2. Great looking figures! Would there be any chance you could share those rules?

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    1. Hi Reese,

      I was trying to figure out how to get a copy of the rules to you as I lack a scanner, when I decided to see if they were maybe available on the Lone Warrior site. As luck would have it, they were put up just last month!

      Here is the link: https://lonewarriorswa.com/wp-content/uploads/2019/03/In-Good-Company.pdf

      Cheers!

      - John

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  3. Looks a most enjoyable game. I too am intrigued by the rules.

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    1. Hi tradgarmastare,

      As I noted in my reply to Reese, I just found out that they were posted on the Lone Warrior site last month:
      https://lonewarriorswa.com/wp-content/uploads/2019/03/In-Good-Company.pdf

      Cheers!

      - John

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  4. Poor Farmer Hooke why is it always him?

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    1. It is rather unfortunate isn't it? We never hear about the devastation caused to the farm or his struggles to rebuild. You would think at least some propagandists would turn Farmer Hook into a national hero and symbol of the war.

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  5. John,

    How did you translate the rules to your tabletop? I assume the author had 1" hexes in mind, given the movement and ranges he presented. Did you do a straight 1 hex = 1", or something else?

    Best regards,

    Chris

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    Replies
    1. Hi Chris,

      The rules author, Kevin White, indicates in some of his other articles in LW that he has a 1.5" hex grid on his table. So, I started out with a 1.5" per hex conversion.

      That said, I was playing on a roughly 3' x 3' area, so while I kept the movement ranges, I reduced the firing distances for the gatling gun and rifles by about half-ish. It may not be "realistic" but it worked well enough for toy soldiers, who, in the event, to one, missed every rifle shot taken.

      Cheers!
      - John

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