Tuesday, June 18, 2019

Tanks a bunch!

Tanks are full of problems when all you originally had in mind was a relatively simple infantry game to play engagements between companies or so per side, where tanks generally would be pretty scarce (think Crossfire scenarios).

Why are they so troublesome you ask?

Because it turns out once you start thinking about tanks, you have to start considering other vehicles that might come into the game and how the rules will work for them. After all, it does no good to have a completely different mechanism for different vehicle types. And, to no ones surprise, there are lots of kinds of vehicles: motorcycles, wheeled, tracked, half-tracked, armored, with and without mounted weapons of their own, those with rotating turrets, those with fixed-turrets, etc.

It's enough to really clog up the brain with options and we still haven't mentioned gun size, armor thickness, penetration depth of anti-tank charges, sloped vs flat armor, etc. And, oh wait, how fast do they go?


This Solido Panzer IV and Deetail paratrooper on this way too small grid have helped me figure quite a bit of this all out.

It should be no surprise that I've gotten lost in the weeds a few times. The weeds being the Internet, where experts and non-experts alike offer opinions, facts, and complete hearsay about vehicles in WWII.

That said,I *think* I am getting there, and with only minimal additions to the existing rules for infantry - well at least in terms of the mechanics involved.

EDIT: Almost forgot, came across this interesting resource German Tank Maintenance in WWII.

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